60 lines
1.3 KiB
C++
60 lines
1.3 KiB
C++
// Copyright (C) 2002-2007 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "CDummyTransformationSceneNode.h"
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namespace irr
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{
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namespace scene
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{
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//! constructor
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CDummyTransformationSceneNode::CDummyTransformationSceneNode(
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ISceneNode* parent, ISceneManager* mgr, s32 id)
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: IDummyTransformationSceneNode(parent, mgr, id)
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{
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#ifdef _DEBUG
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setDebugName("CDummyTransformationSceneNode");
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#endif
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setAutomaticCulling(scene::EAC_OFF);
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}
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//! destructor
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CDummyTransformationSceneNode::~CDummyTransformationSceneNode()
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{
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}
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//! returns the axis aligned bounding box of this node
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const core::aabbox3d<f32>& CDummyTransformationSceneNode::getBoundingBox() const
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{
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return Box;
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}
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//! Returns a reference to the current relative transformation matrix.
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//! This is the matrix, this scene node uses instead of scale, translation
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//! and rotation.
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core::matrix4& CDummyTransformationSceneNode::getRelativeTransformationMatrix()
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{
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return RelativeTransformationMatrix;
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}
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//! Returns the relative transformation of the scene node.
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core::matrix4 CDummyTransformationSceneNode::getRelativeTransformation() const
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{
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return RelativeTransformationMatrix;
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}
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} // end namespace scene
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} // end namespace irr
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