irrlicht/source/Irrlicht/COGLES2FixedPipelineRenderer.h

50 lines
1.3 KiB
C++

// Copyright (C) 2013 Patryk Nadrowski
// Heavily based on the OpenGL driver implemented by Nikolaus Gebhardt
// OpenGL ES driver implemented by Christian Stehno and first OpenGL ES 2.0
// driver implemented by Amundis.
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
#ifndef __C_OGLES2_FIXED_PIPELINE_SHADER_H_INCLUDED__
#define __C_OGLES2_FIXED_PIPELINE_SHADER_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_OGLES2_
#include "COGLES2MaterialRenderer.h"
namespace irr
{
namespace video
{
//! Class for rendering fixed pipeline stuff with OpenGL ES 2.0
class COGLES2FixedPipelineRenderer : public COGLES2MaterialRenderer
{
public:
//! Constructor
COGLES2FixedPipelineRenderer(const c8* vertexShaderProgram,
const c8* pixelShaderProgram, E_MATERIAL_TYPE baseMaterial,
COGLES2Driver* driver);
//! Destructor
~COGLES2FixedPipelineRenderer();
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
bool resetAllRenderstates, IMaterialRendererServices* services);
virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype);
protected:
COGLES2MaterialRenderer* SharedRenderer;
};
} // end namespace video
} // end namespace irr
#endif
#endif