22 lines
429 B
GLSL
22 lines
429 B
GLSL
attribute vec3 inVertexPosition;
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attribute vec3 inVertexNormal;
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attribute vec4 inVertexColor;
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attribute vec2 inTexCoord0;
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uniform mat4 uMvpMatrix;
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/* Varyings */
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varying vec2 varTexCoord0;
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varying vec2 varTexCoord1;
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varying vec4 varVertexColor;
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varying float eyeDist;
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void main(void)
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{
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gl_Position = uMvpMatrix * vec4(inVertexPosition,1.0);
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varTexCoord0 = inTexCoord0;
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varTexCoord1 = inTexCoord0;
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}
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