83 lines
2.3 KiB
C++
83 lines
2.3 KiB
C++
// Copyright (C) 2002-2007 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef __C_D3D8_SHADER_MATERIAL_RENDERER_H_INCLUDED__
|
|
#define __C_D3D8_SHADER_MATERIAL_RENDERER_H_INCLUDED__
|
|
|
|
#include "IrrCompileConfig.h"
|
|
#ifdef _IRR_WINDOWS_API_
|
|
|
|
#ifdef _IRR_COMPILE_WITH_DIRECT3D_8_
|
|
#include <d3d8.h>
|
|
#include <d3dx8core.h>
|
|
|
|
#include "IMaterialRenderer.h"
|
|
#include "S3DVertex.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace video
|
|
{
|
|
|
|
class IVideoDriver;
|
|
class IShaderConstantSetCallBack;
|
|
class IMaterialRenderer;
|
|
|
|
//! Class for using vertex and pixel shaders with D3D8
|
|
class CD3D8ShaderMaterialRenderer : public IMaterialRenderer
|
|
{
|
|
public:
|
|
|
|
//! Public constructor
|
|
CD3D8ShaderMaterialRenderer(IDirect3DDevice8* d3ddev, video::IVideoDriver* driver,
|
|
s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram,
|
|
IShaderConstantSetCallBack* callback, IMaterialRenderer* baseMaterial, s32 userData);
|
|
|
|
//! Destructor
|
|
~CD3D8ShaderMaterialRenderer();
|
|
|
|
virtual void OnSetMaterial(const video::SMaterial& material, const video::SMaterial& lastMaterial,
|
|
bool resetAllRenderstates, video::IMaterialRendererServices* services);
|
|
|
|
virtual void OnUnsetMaterial();
|
|
|
|
virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype);
|
|
|
|
//! Returns if the material is transparent.
|
|
virtual bool isTransparent() const;
|
|
|
|
protected:
|
|
|
|
//! constructor only for use by derived classes who want to
|
|
//! create a fall back material for example.
|
|
CD3D8ShaderMaterialRenderer(IDirect3DDevice8* d3ddev,
|
|
video::IVideoDriver* driver,
|
|
IShaderConstantSetCallBack* callback,
|
|
IMaterialRenderer* baseMaterial, s32 userData=0);
|
|
|
|
void init(s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram,
|
|
E_VERTEX_TYPE type);
|
|
bool createPixelShader(const c8* pxsh);
|
|
bool createVertexShader(const char* vtxsh, E_VERTEX_TYPE type);
|
|
|
|
IDirect3DDevice8* pID3DDevice;
|
|
video::IVideoDriver* Driver;
|
|
IShaderConstantSetCallBack* CallBack;
|
|
IMaterialRenderer* BaseMaterial;
|
|
|
|
DWORD VertexShader;
|
|
DWORD OldVertexShader;
|
|
DWORD PixelShader;
|
|
s32 UserData;
|
|
};
|
|
|
|
|
|
} // end namespace video
|
|
} // end namespace irr
|
|
|
|
#endif
|
|
#endif
|
|
#endif
|
|
|