irrlicht/include/ESceneNodeTypes.h

104 lines
2.8 KiB
C++

// Copyright (C) 2002-2011 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __E_SCENE_NODE_TYPES_H_INCLUDED__
#define __E_SCENE_NODE_TYPES_H_INCLUDED__
#include "irrTypes.h"
namespace irr
{
namespace scene
{
//! An enumeration for all types of built-in scene nodes
/** A scene node type is represented by a four character code
such as 'cube' or 'mesh' instead of simple numbers, to avoid
name clashes with external scene nodes.*/
enum ESCENE_NODE_TYPE
{
//! simple cube scene node
ESNT_CUBE = MAKE_IRR_ID('c','u','b','e'),
//! Sphere scene node
ESNT_SPHERE = MAKE_IRR_ID('s','p','h','r'),
//! Text Scene Node
ESNT_TEXT = MAKE_IRR_ID('t','e','x','t'),
//! Water Surface Scene Node
ESNT_WATER_SURFACE = MAKE_IRR_ID('w','a','t','r'),
//! Terrain Scene Node
ESNT_TERRAIN = MAKE_IRR_ID('t','e','r','r'),
//! Sky Box Scene Node
ESNT_SKY_BOX = MAKE_IRR_ID('s','k','y','_'),
//! Sky Dome Scene Node
ESNT_SKY_DOME = MAKE_IRR_ID('s','k','y','d'),
//! Shadow Volume Scene Node
ESNT_SHADOW_VOLUME = MAKE_IRR_ID('s','h','d','w'),
//! Octree Scene Node
ESNT_OCTREE = MAKE_IRR_ID('o','c','t','r'),
//! Mesh Scene Node
ESNT_MESH = MAKE_IRR_ID('m','e','s','h'),
//! Light Scene Node
ESNT_LIGHT = MAKE_IRR_ID('l','g','h','t'),
//! Empty Scene Node
ESNT_EMPTY = MAKE_IRR_ID('e','m','t','y'),
//! Dummy Transformation Scene Node
ESNT_DUMMY_TRANSFORMATION = MAKE_IRR_ID('d','m','m','y'),
//! Camera Scene Node
ESNT_CAMERA = MAKE_IRR_ID('c','a','m','_'),
//! Billboard Scene Node
ESNT_BILLBOARD = MAKE_IRR_ID('b','i','l','l'),
//! Animated Mesh Scene Node
ESNT_ANIMATED_MESH = MAKE_IRR_ID('a','m','s','h'),
//! Particle System Scene Node
ESNT_PARTICLE_SYSTEM = MAKE_IRR_ID('p','t','c','l'),
//! Quake3 Shader Scene Node
ESNT_Q3SHADER_SCENE_NODE = MAKE_IRR_ID('q','3','s','h'),
//! Quake3 Model Scene Node ( has tag to link to )
ESNT_MD3_SCENE_NODE = MAKE_IRR_ID('m','d','3','_'),
//! Volume Light Scene Node
ESNT_VOLUME_LIGHT = MAKE_IRR_ID('v','o','l','l'),
//! Maya Camera Scene Node
/** Legacy, for loading version <= 1.4.x .irr files */
ESNT_CAMERA_MAYA = MAKE_IRR_ID('c','a','m','M'),
//! First Person Shooter Camera
/** Legacy, for loading version <= 1.4.x .irr files */
ESNT_CAMERA_FPS = MAKE_IRR_ID('c','a','m','F'),
//! Unknown scene node
ESNT_UNKNOWN = MAKE_IRR_ID('u','n','k','n'),
//! Will match with any scene node when checking types
ESNT_ANY = MAKE_IRR_ID('a','n','y','_')
};
} // end namespace scene
} // end namespace irr
#endif