irrlicht/include/IParticleFadeOutAffector.h

44 lines
1.2 KiB
C++

// Copyright (C) 2002-2008 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__
#define __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__
#include "IParticleAffector.h"
namespace irr
{
namespace scene
{
//! A particle affector which fades out the particles.
class IParticleFadeOutAffector : public IParticleAffector
{
public:
//! Sets the targetColor, i.e. the color the particles will interpolate
//! to over time.
virtual void setTargetColor( const video::SColor& targetColor ) = 0;
//! Sets the amount of time it takes for each particle to fade out.
virtual void setFadeOutTime( f32 fadeOutTime ) = 0;
//! Gets the targetColor, i.e. the color the particles will interpolate
//! to over time.
virtual const video::SColor& getTargetColor() const = 0;
//! Gets the amount of time it takes for each particle to fade out.
virtual f32 getFadeOutTime() const = 0;
//! Get emitter type
virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_FADE_OUT; }
};
} // end namespace scene
} // end namespace irr
#endif // __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__