60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
#ifndef __IRR_IRR_MESH_WRITER_H_INCLUDED__
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#define __IRR_IRR_MESH_WRITER_H_INCLUDED__
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#include "IMeshWriter.h"
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#include "S3DVertex.h"
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#include "IVideoDriver.h"
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#include "IFileSystem.h"
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namespace irr
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{
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namespace io
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{
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class IXMLWriter;
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}
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namespace scene
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{
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class IMeshBuffer;
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//! class to write meshes, implementing a IrrMesh (.irrmesh, .xml) writer
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/** This writer implementation has been originally developed for irrEdit and then
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merged out to the Irrlicht Engine */
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class CIrrMeshWriter : public IMeshWriter
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{
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public:
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CIrrMeshWriter(video::IVideoDriver* driver, io::IFileSystem* fs);
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virtual ~CIrrMeshWriter();
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//! Returns the type of the mesh writer
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virtual EMESH_WRITER_TYPE getType() const;
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//! writes a mesh
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virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags=EMWF_NONE);
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protected:
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void writeBoundingBox(const core::aabbox3df& box);
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void writeMeshBuffer(const scene::IMeshBuffer* buffer);
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void writeMaterial(const video::SMaterial& material);
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core::stringw getVectorAsStringLine(const core::vector3df& v) const;
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core::stringw getVectorAsStringLine(const core::vector2df& v) const;
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// member variables:
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io::IFileSystem* FileSystem;
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video::IVideoDriver* VideoDriver;
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io::IXMLWriter* Writer;
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};
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} // end namespace
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} // end namespace
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#endif
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