112 lines
3.6 KiB
C++
112 lines
3.6 KiB
C++
// Copyright (C) 2002-2006 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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#using <mscorlib.dll>
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using namespace System;
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#pragma unmanaged
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#include "..\\..\\include\\irrlicht.h"
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#pragma managed
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namespace Irrlicht
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{
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/// <summary>
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/// Interface for getting and manipulating the virtual time
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/// </summary>
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public __gc class ITimer
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{
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public:
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/// <summary>
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/// You should access the ITimer
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/// through the IrrlichtDevice::get_Timer() property. Simply don't use
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/// this constructor.
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///</summary>
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///<param name="font">The real, unmanaged C++ timer </param>
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ITimer(irr::ITimer* timer);
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~ITimer();
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/// <summary>
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/// Returns the internal pointer to the native C++ irrlicht timer.
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/// Do not use this, only needed by the internal .NET wrapper.
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///</summary>
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irr::ITimer* ITimer::get_NativeTimer();
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/// <summary>
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/// Returns current real time in milliseconds of the system.
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/// This value does not start with 0 when the application starts.
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/// For example in one implementation the value returned could be the
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/// amount of milliseconds which have elapsed since the system was started.
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/// </summary>
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__property unsigned int get_RealTime();
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/// <summary>
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/// Sets or returns current virtual time in milliseconds.
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/// This value starts with 0 and can be manipulated using setTime(), stopTimer(),
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/// startTimer(), etc. This value depends on the set speed of the timer if the timer
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/// is stopped, etc. If you need the system time, use getRealTime()
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/// </summary>
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__property unsigned int get_Time();
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/// <summary>
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/// Sets or returns current virtual time in milliseconds.
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/// This value starts with 0 and can be manipulated using setTime(), stopTimer(),
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/// startTimer(), etc. This value depends on the set speed of the timer if the timer
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/// is stopped, etc. If you need the system time, use getRealTime()
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/// </summary>
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__property void set_Time(unsigned int time);
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/// <summary>
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/// Stops the virtual timer.
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/// The timer is reference counted, which means everything which calls
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/// stop() will also have to call start(), otherwise the timer may not start/stop
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/// corretly again.
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/// </summary>
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void Stop();
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/// <summary>
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/// Starts the virtual timer.
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/// The timer is reference counted, which means everything which calls
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/// stop() will also have to call start(), otherwise the timer may not start/stop
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/// corretly again.
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/// </summary>
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void Start();
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/// <summary>
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/// Sets or returns the speed of the timer
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/// The speed is the factor with which the time is running faster or slower then the
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/// real system time. The default speed value is 1.0.
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/// <summary>
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__property void set_Speed(float speedFactor);
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/// <summary>
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/// Sets or returns the speed of the timer
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/// The speed is the factor with which the time is running faster or slower then the
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/// real system time. The default speed value is 1.0.
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/// <summary>
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__property float get_Speed();
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/// <summary>
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/// Returns if the virtual timer is currently stopped
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/// </summary>
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__property bool get_IsStopped();
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/// <summary>
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/// Advances the virtual time
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/// Makes the virtual timer update the time value based on the real time. This is
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/// called automaticly when calling IrrlichtDevice::run(), but you can call it manually
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/// if you don't use this method.
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/// <summary>
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void Tick();
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private:
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irr::ITimer* Timer;
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};
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}
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