91 lines
2.7 KiB
C++
91 lines
2.7 KiB
C++
// Copyright (C) 2002-2006 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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#pragma unmanaged
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#include "..\\..\\include\\irrlicht.h"
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#pragma managed
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#include "Position2D.h"
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namespace Irrlicht
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{
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namespace GUI
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{
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/// <summary>
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/// Interface to manipulate the mouse cursor.
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///
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/// This class has been ported directly from the native C++ Irrlicht Engine, so it may not
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/// be 100% complete yet and the design may not be 100% .NET like.
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/// </summary>
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public __gc class ICursorControl
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{
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public:
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/// <summary>
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/// You should access ICursorControl
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/// through the Irrlicht::IrrlichtDevice::getCursorControl() method. Simply don't use
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/// this constructor.
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///</summary>
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///<param name="driver">The real, unmanaged C++ ICursorControl</param>
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ICursorControl(irr::gui::ICursorControl* realControl);
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//! destructor
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~ICursorControl();
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/// <summary>
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/// Changes the visible state of the mouse cursor.
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/// </summary>
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/// <param name="visible"> The new visible state. If true, the cursor will be visible,
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/// if false, it will be invisible.</param>
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__property void set_Visible(bool visible);
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/// <summary>
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/// Returns if the cursor is currently visible.
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/// </summary>
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/// <returns> Returns true if the cursor is visible, false if not.</returns>
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__property bool get_Visible();
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/// <summary>
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/// Sets/Gets the new position of the cursor as float values.
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/// The position must be between (0.0f, 0.0f) and (1.0f, 1.0f), where (0.0f, 0.0f) is
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/// the top left corner and (1.0f, 1.0f) is the bottom right corner of the
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/// render window.
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/// </summary>
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__property void set_Positionf(Core::Position2Df pos);
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/// <summary>
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/// Sets/Gets the new position of the cursor as float values.
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/// The position must be between (0.0f, 0.0f) and (1.0f, 1.0f), where (0.0f, 0.0f) is
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/// the top left corner and (1.0f, 1.0f) is the bottom right corner of the
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/// render window.
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/// </summary>
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__property Core::Position2Df get_Positionf();
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/// <summary>
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/// Sets/Gets the new position of the cursor. The coordinates are pixel units.
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/// </summary>
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__property void set_Position(Core::Position2D pos);
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/// <summary>
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/// Sets/Gets the new position of the cursor. The coordinates are pixel units.
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/// </summary>
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__property Core::Position2D get_Position();
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/// <summary>
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/// Returns the internal pointer to the native C++ irrlicht texture.
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/// Do not use this, only needed by the internal .NET wrapper.
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///</summary>
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__property irr::gui::ICursorControl* get_NativeCursorControl();
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private:
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irr::gui::ICursorControl* CursorControl;
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};
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}
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} |