68 lines
1.5 KiB
C++
68 lines
1.5 KiB
C++
// Copyright (C) 2002-2006 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "ICursorControl.h"
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namespace Irrlicht
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{
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namespace GUI
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{
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ICursorControl::ICursorControl(irr::gui::ICursorControl* realControl)
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: CursorControl(realControl)
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{
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if (!CursorControl)
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throw new System::Exception(new System::String("Null pointer set in ICursorControl."));
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CursorControl->grab();
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}
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//! destructor
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ICursorControl::~ICursorControl()
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{
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if (CursorControl)
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CursorControl->drop();
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}
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void ICursorControl::set_Visible(bool visible)
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{
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CursorControl->setVisible(visible);
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}
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bool ICursorControl::get_Visible()
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{
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return CursorControl->isVisible();
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}
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void ICursorControl::set_Positionf(Core::Position2Df pos)
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{
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CursorControl->setPosition(irr::core::position2d<irr::f32>(pos.X, pos.Y));
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}
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Core::Position2Df ICursorControl::get_Positionf()
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{
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irr::core::position2d<irr::f32> p = CursorControl->getRelativePosition();
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return Core::Position2Df(p.X, p.Y);
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}
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void ICursorControl::set_Position(Core::Position2D pos)
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{
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CursorControl->setPosition(irr::core::position2d<irr::s32>(pos.X, pos.Y));
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}
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Core::Position2D ICursorControl::get_Position()
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{
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irr::core::position2d<irr::s32> p = CursorControl->getPosition();
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return Core::Position2D(p.X, p.Y);
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}
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irr::gui::ICursorControl* ICursorControl::get_NativeCursorControl()
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{
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return CursorControl;
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}
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} // end namespace
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}// end namespace
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