44 lines
909 B
C++
44 lines
909 B
C++
// Copyright (C) 2002-2006 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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using namespace System;
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#pragma unmanaged
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#include "..\\..\\include\\irrlicht.h"
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#pragma managed
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namespace Irrlicht
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{
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namespace Scene
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{
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/// <summary>
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/// A particle affector modifies particles.
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///</summary>
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public __gc class IParticleAffector
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{
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public:
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IParticleAffector( irr::scene::IParticleAffector* realAffector );
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~IParticleAffector();
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/// <summary>
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/// Returns the internal pointer to the native C++ irrlicht object, don't use this.
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/// </summary>
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inline irr::scene::IParticleAffector* getParticleAffector()
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{
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return (irr::scene::IParticleAffector*)particleAffector;
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}
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protected:
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irr::scene::IParticleAffector* particleAffector;
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};
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}
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} |