36 lines
821 B
C++
36 lines
821 B
C++
// Copyright (C) 2002-2007 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef __C_TRIANGLE_BB_SELECTOR_H_INCLUDED__
|
|
#define __C_TRIANGLE_BB_SELECTOR_H_INCLUDED__
|
|
|
|
#include "CTriangleSelector.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
|
|
//! Stupid triangle selector without optimization
|
|
class CTriangleBBSelector : public CTriangleSelector
|
|
{
|
|
public:
|
|
|
|
//! Constructs a selector based on a mesh
|
|
CTriangleBBSelector(ISceneNode* node);
|
|
|
|
virtual ~CTriangleBBSelector() {};
|
|
|
|
//! Gets all triangles.
|
|
virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount,
|
|
const core::matrix4* transform=0);
|
|
};
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
|
|
#endif
|
|
|