62 lines
1.4 KiB
C++
62 lines
1.4 KiB
C++
// Copyright (C) 2002-2007 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_GUI_MODAL_SCREEN_H_INCLUDED__
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#define __C_GUI_MODAL_SCREEN_H_INCLUDED__
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_GUI_
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#include "IGUIElement.h"
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namespace irr
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{
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namespace gui
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{
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class CGUIModalScreen : public IGUIElement
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{
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public:
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//! constructor
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CGUIModalScreen(IGUIEnvironment* environment, IGUIElement* parent, s32 id);
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//! destructor
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~CGUIModalScreen();
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//! called if an event happened.
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virtual bool OnEvent(SEvent event);
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//! Removes a child.
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virtual void removeChild(IGUIElement* child);
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//! Adds a child
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virtual void addChild(IGUIElement* child);
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//! draws the element and its children
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virtual void draw();
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//! Updates the absolute position.
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virtual void updateAbsolutePosition();
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//! Writes attributes of the element.
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virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options);
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//! Reads attributes of the element
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virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);
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private:
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u32 MouseDownTime;
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};
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} // end namespace gui
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} // end namespace irr
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#endif // _IRR_COMPILE_WITH_GUI_
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#endif
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