irrlicht/source/Irrlicht/CDefaultMeshFormatLoader.h

52 lines
1.5 KiB
C++

// Copyright (C) 2002-2007 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_DEFAULT_MESH_FORMAT_LOADER_H_INCLUDED__
#define __C_DEFAULT_MESH_FORMAT_LOADER_H_INCLUDED__
#include "IMeshLoader.h"
#include "IFileSystem.h"
#include "IVideoDriver.h"
#include "ISceneManager.h"
namespace irr
{
namespace scene
{
//! Meshloader capable of loading all Irrlicht default build in formats.
/** Which are: Quake 3 Bsp level, Quake 2 MD2 model, Milkshape .ms3d model. */
class CDefaultMeshFormatLoader : public IMeshLoader
{
public:
//! Constructor
CDefaultMeshFormatLoader(io::IFileSystem* fs, video::IVideoDriver* driver, scene::ISceneManager* smgr);
//! destructor
virtual ~CDefaultMeshFormatLoader();
//! returns true if the file maybe is able to be loaded by this class
//! based on the file extension (e.g. ".bsp")
virtual bool isALoadableFileExtension(const c8* fileName);
//! creates/loads an animated mesh from the file.
//! \return Pointer to the created mesh. Returns 0 if loading failed.
//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
//! See IUnknown::drop() for more information.
virtual IAnimatedMesh* createMesh(irr::io::IReadFile* file);
private:
io::IFileSystem* FileSystem;
video::IVideoDriver* Driver;
scene::ISceneManager* SceneManager;
};
} // end namespace scene
} // end namespace irr
#endif