irrlicht/tests/triangleSelector.cpp

301 lines
8.7 KiB
C++

// Copyright (C) 2008-2012 Christian Stehno, Colin MacDonald
// No rights reserved: this software is in the public domain.
#include "testUtils.h"
using namespace irr;
namespace{
class MyEventReceiver : public IEventReceiver
{
public:
// This is the one method that we have to implement
virtual bool OnEvent(const SEvent& event)
{
// Remember whether each key is down or up
if (event.EventType == EET_KEY_INPUT_EVENT)
KeyIsDown[event.KeyInput.Key] = event.KeyInput.PressedDown;
return false;
}
// This is used to check whether a key is being held down
virtual bool IsKeyDown(EKEY_CODE keyCode) const
{
return KeyIsDown[keyCode];
}
MyEventReceiver()
{
for (u32 i=0; i<KEY_KEY_CODES_COUNT; ++i)
KeyIsDown[i] = false;
}
private:
// We use this array to store the current state of each key
bool KeyIsDown[KEY_KEY_CODES_COUNT];
};
//! Tests using octree selector
bool octree()
{
IrrlichtDevice *device = createDevice (video::EDT_OPENGL, core::dimension2d < u32 > (160, 120));
if (!device)
return true; // No error if device does not exist
video::IVideoDriver* driver = device->getVideoDriver();
scene::ISceneManager* smgr = device->getSceneManager();
stabilizeScreenBackground(driver);
scene::IMetaTriangleSelector * meta = smgr->createMetaTriangleSelector();
device->getFileSystem()->addFileArchive("../media/map-20kdm2.pk3");
scene::IAnimatedMesh* q3levelmesh = smgr->getMesh("20kdm2.bsp");
if (q3levelmesh)
{
scene::ISceneNode* q3node = smgr->addOctreeSceneNode(q3levelmesh->getMesh(0));
q3node->setPosition(core::vector3df(-1350,-130,-1400));
scene::ITriangleSelector * selector =
smgr->createOctreeTriangleSelector(q3levelmesh->getMesh(0), q3node, 128);
meta->addTriangleSelector(selector);
selector->drop();
}
scene::ICameraSceneNode* camera = smgr->addCameraSceneNode();
camera->setPosition(core::vector3df(-100,50,-150));
camera->updateAbsolutePosition();
camera->setTarget(camera->getAbsolutePosition() + core::vector3df(0, 0, 20));
device->getCursorControl()->setVisible(false);
enum
{
MAX_TRIANGLES = 4096, // Large to test getting all the triangles
BOX_SIZE1 = 300,
BOX_SIZE2 = 50
};
core::triangle3df triangles[MAX_TRIANGLES];
core::vector3df boxPosition(camera->getAbsolutePosition());
video::SMaterial unlit;
unlit.Lighting = false;
unlit.Thickness = 3.f;
unlit.PolygonOffsetSlopeScale= -1.f;
unlit.PolygonOffsetDepthBias = -1.f;
bool result = true;
{
camera->setPosition(core::vector3df(-620,-20,550));
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0));
smgr->drawAll();
core::aabbox3df box(boxPosition.X - BOX_SIZE1, boxPosition.Y - BOX_SIZE1, boxPosition.Z - BOX_SIZE1,
boxPosition.X + BOX_SIZE1, boxPosition.Y + BOX_SIZE1, boxPosition.Z + BOX_SIZE1);
driver->setTransform(video::ETS_WORLD, core::matrix4());
driver->setMaterial(unlit);
driver->draw3DBox(box, video::SColor(255, 0, 255, 0));
if(meta)
{
s32 found;
meta->getTriangles(triangles, MAX_TRIANGLES, found, box);
while(--found >= 0)
driver->draw3DTriangle(triangles[found], video::SColor(255, 255, 0, 0));
}
driver->endScene();
result &= takeScreenshotAndCompareAgainstReference(driver, "-octree_select1.png");
}
{
camera->setPosition(core::vector3df(120,40,50));
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0));
smgr->drawAll();
core::aabbox3df box(boxPosition.X - BOX_SIZE2, boxPosition.Y - BOX_SIZE2, boxPosition.Z - BOX_SIZE2,
boxPosition.X + BOX_SIZE2, boxPosition.Y + BOX_SIZE2, boxPosition.Z + BOX_SIZE2);
driver->setTransform(video::ETS_WORLD, core::matrix4());
driver->setMaterial(unlit);
driver->draw3DBox(box, video::SColor(255, 0, 255, 0));
if(meta)
{
s32 found;
meta->getTriangles(triangles, MAX_TRIANGLES, found, box);
while(--found >= 0)
driver->draw3DTriangle(triangles[found], video::SColor(255, 255, 0, 0));
}
driver->endScene();
result &= takeScreenshotAndCompareAgainstReference(driver, "-octree_select2.png");
}
meta->drop();
device->closeDevice();
device->run();
device->drop();
return result;
}
//! Tests using triangle selector
bool triangle()
{
IrrlichtDevice *device = createDevice (video::EDT_OPENGL, core::dimension2d < u32 > (160, 120));
if (!device)
return true; // No error if device does not exist
MyEventReceiver receiver;
device->setEventReceiver(&receiver);
video::IVideoDriver* driver = device->getVideoDriver();
scene::ISceneManager* smgr = device->getSceneManager();
stabilizeScreenBackground(driver);
scene::IMetaTriangleSelector * meta = smgr->createMetaTriangleSelector();
scene::IAnimatedMesh * mesh = smgr->getMesh("../media/sydney.md2");
scene::IAnimatedMeshSceneNode * sydney = smgr->addAnimatedMeshSceneNode( mesh );
if (sydney)
{
sydney->setPosition(core::vector3df(15, -10, 15));
sydney->setMaterialFlag(video::EMF_LIGHTING, false);
sydney->setMD2Animation ( scene::EMAT_STAND );
sydney->setAnimationSpeed(0.f);
sydney->setMaterialTexture( 0, driver->getTexture("../media/sydney.bmp") );
scene::ITriangleSelector * selector =
smgr->createTriangleSelector(sydney->getMesh()->getMesh(0), sydney);
meta->addTriangleSelector(selector);
selector->drop();
}
scene::ICameraSceneNode* camera =
smgr->addCameraSceneNodeFPS();
camera->setPosition(core::vector3df(70,0,-30));
camera->updateAbsolutePosition();
camera->setTarget(camera->getAbsolutePosition() + core::vector3df(-20, 0, 20));
device->getCursorControl()->setVisible(false);
enum
{
MAX_TRIANGLES = 5000, // Large to test getting all the triangles
BOX_SIZE = 30
};
core::triangle3df triangles[MAX_TRIANGLES];
core::vector3df boxPosition(0,0,0);
video::SMaterial unlit;
unlit.Lighting = false;
unlit.Thickness = 3.f;
unlit.PolygonOffsetSlopeScale= -1.f;
unlit.PolygonOffsetDepthBias = -1.f;
bool result = true;
{
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0xff00ffff));
smgr->drawAll();
core::aabbox3df box(boxPosition.X - BOX_SIZE, boxPosition.Y - BOX_SIZE, boxPosition.Z - BOX_SIZE,
boxPosition.X + BOX_SIZE, boxPosition.Y + BOX_SIZE, boxPosition.Z + BOX_SIZE);
driver->setTransform(video::ETS_WORLD, core::matrix4());
driver->setMaterial(unlit);
driver->draw3DBox(box, video::SColor(255, 0, 255, 0));
if(meta)
{
s32 found;
meta->getTriangles(triangles, MAX_TRIANGLES, found, box);
while(--found >= 0)
driver->draw3DTriangle(triangles[found], video::SColor(255, 255, 0, 0));
}
driver->endScene();
result &= takeScreenshotAndCompareAgainstReference(driver, "-tri_select1.png");
}
{
boxPosition.Z -= 10.f;
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0xff00ffff));
smgr->drawAll();
core::aabbox3df box(boxPosition.X - BOX_SIZE, boxPosition.Y - BOX_SIZE, boxPosition.Z - BOX_SIZE,
boxPosition.X + BOX_SIZE, boxPosition.Y + BOX_SIZE, boxPosition.Z + BOX_SIZE);
driver->setTransform(video::ETS_WORLD, core::matrix4());
driver->setMaterial(unlit);
driver->draw3DBox(box, video::SColor(255, 0, 255, 0));
if(meta)
{
s32 found;
meta->getTriangles(triangles, MAX_TRIANGLES, found, box);
while(--found >= 0)
driver->draw3DTriangle(triangles[found], video::SColor(255, 255, 0, 0));
}
driver->endScene();
result &= takeScreenshotAndCompareAgainstReference(driver, "-tri_select2.png");
}
{
boxPosition.Z -= 20.f;
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0xff00ffff));
smgr->drawAll();
core::aabbox3df box(boxPosition.X - BOX_SIZE, boxPosition.Y - BOX_SIZE, boxPosition.Z - BOX_SIZE,
boxPosition.X + BOX_SIZE, boxPosition.Y + BOX_SIZE, boxPosition.Z + BOX_SIZE);
driver->setTransform(video::ETS_WORLD, core::matrix4());
driver->setMaterial(unlit);
driver->draw3DBox(box, video::SColor(255, 0, 255, 0));
if(meta)
{
s32 found;
meta->getTriangles(triangles, MAX_TRIANGLES, found, box);
while(--found >= 0)
driver->draw3DTriangle(triangles[found], video::SColor(255, 255, 0, 0));
}
driver->endScene();
result &= takeScreenshotAndCompareAgainstReference(driver, "-tri_select3.png");
}
meta->drop();
device->closeDevice();
device->run();
device->drop();
return result;
}
}
// Tests need not be accurate, as we just need to include at least
// the triangles that match the criteria. But we try to be as close
// as possible of course, to reduce the collision checks done afterwards
bool triangleSelector(void)
{
bool result = true;
result &= octree();
result &= triangle();
return result;
}