irrlicht/tests/tests.cbp

158 lines
5.1 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="tests" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Win32 Debug">
<Option output="../bin/gcc/tests" prefix_auto="1" extension_auto="1" />
<Option object_output="./Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
<Linker>
<Add directory="../lib/Win32-gcc/" />
</Linker>
</Target>
<Target title="Win32 Release">
<Option output="../bin/gcc/tests" prefix_auto="1" extension_auto="1" />
<Option object_output="./Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
<Target title="Linux Debug">
<Option platforms="Unix;" />
<Option output="../bin/gcc/tests" prefix_auto="1" extension_auto="1" />
<Option object_output="./Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add option="-fno-exceptions" />
<Add option="-D_IRR_STATIC_LIB_" />
<Add option="-D_DEBUG" />
</Compiler>
<Linker>
<Add library="Xxf86vm" />
<Add library="GL" />
<Add library="X11" />
<Add directory="../lib/Linux/" />
</Linker>
</Target>
<Target title="Linux Release">
<Option platforms="Unix;" />
<Option output="../bin/gcc/tests" prefix_auto="1" extension_auto="1" />
<Option object_output="./Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-fno-exceptions" />
<Add option="-D_IRR_STATIC_LIB_" />
</Compiler>
<Linker>
<Add library="Xxf86vm" />
<Add library="GL" />
<Add library="X11" />
<Add directory="../lib/Linux/" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-fexceptions" />
<Add directory="../include" />
</Compiler>
<Linker>
<Add library="Irrlicht" />
<Add directory="../lib/gcc" />
</Linker>
<Unit filename="2dmaterial.cpp" />
<Unit filename="anti-aliasing.cpp" />
<Unit filename="archiveReader.cpp" />
<Unit filename="b3dAnimation.cpp" />
<Unit filename="billboards.cpp" />
<Unit filename="burningsVideo.cpp" />
<Unit filename="collisionResponseAnimator.cpp" />
<Unit filename="color.cpp" />
<Unit filename="coreutil.cpp" />
<Unit filename="createImage.cpp" />
<Unit filename="cursorSetVisible.cpp" />
<Unit filename="disambiguateTextures.cpp" />
<Unit filename="draw2DImage.cpp" />
<Unit filename="drawPixel.cpp" />
<Unit filename="drawRectOutline.cpp" />
<Unit filename="drawVertexPrimitive.cpp" />
<Unit filename="enumerateImageManipulators.cpp" />
<Unit filename="exports.cpp" />
<Unit filename="fast_atof.cpp" />
<Unit filename="filesystem.cpp" />
<Unit filename="flyCircleAnimator.cpp" />
<Unit filename="guiDisabledMenu.cpp" />
<Unit filename="ioScene.cpp" />
<Unit filename="irrArray.cpp" />
<Unit filename="irrCoreEquals.cpp" />
<Unit filename="irrList.cpp" />
<Unit filename="irrMap.cpp" />
<Unit filename="irrString.cpp" />
<Unit filename="lightMaps.cpp" />
<Unit filename="lights.cpp" />
<Unit filename="line2d.cpp" />
<Unit filename="loadTextures.cpp" />
<Unit filename="main.cpp" />
<Unit filename="makeColorKeyTexture.cpp" />
<Unit filename="material.cpp" />
<Unit filename="matrixOps.cpp" />
<Unit filename="md2Animation.cpp" />
<Unit filename="meshLoaders.cpp" />
<Unit filename="meshTransform.cpp" />
<Unit filename="mrt.cpp" />
<Unit filename="orthoCam.cpp" />
<Unit filename="planeMatrix.cpp" />
<Unit filename="projectionMatrix.cpp" />
<Unit filename="removeCustomAnimator.cpp" />
<Unit filename="renderTargetTexture.cpp" />
<Unit filename="sceneCollisionManager.cpp" />
<Unit filename="sceneNodeAnimator.cpp" />
<Unit filename="screenshot.cpp" />
<Unit filename="serializeAttributes.cpp" />
<Unit filename="skinnedMesh.cpp" />
<Unit filename="softwareDevice.cpp" />
<Unit filename="stencilshadow.cpp" />
<Unit filename="terrainSceneNode.cpp" />
<Unit filename="testDimension2d.cpp" />
<Unit filename="testGeometryCreator.cpp" />
<Unit filename="testLine2d.cpp" />
<Unit filename="testQuaternion.cpp" />
<Unit filename="testS3DVertex.cpp" />
<Unit filename="testUtils.cpp" />
<Unit filename="testUtils.h" />
<Unit filename="testVector2d.cpp" />
<Unit filename="testVector3d.cpp" />
<Unit filename="testXML.cpp" />
<Unit filename="testaabbox.cpp" />
<Unit filename="textureFeatures.cpp" />
<Unit filename="textureRenderStates.cpp" />
<Unit filename="timer.cpp" />
<Unit filename="transparentMaterials.cpp" />
<Unit filename="triangle3d.cpp" />
<Unit filename="triangleSelector.cpp" />
<Unit filename="userClipPlane.cpp" />
<Unit filename="vectorPositionDimension2d.cpp" />
<Unit filename="videoDriver.cpp" />
<Unit filename="viewPort.cpp" />
<Unit filename="writeImageToFile.cpp" />
<Extensions />
</Project>
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