irrlicht/tests/testGeometryCreator.cpp

128 lines
4.5 KiB
C++

// Copyright (C) 2008-2012 Colin MacDonald
// No rights reserved: this software is in the public domain.
#include "testUtils.h"
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
/** Tests that the geometry creator does what it says it does. */
bool testGeometryCreator(void)
{
IrrlichtDevice *device = createDevice(video::EDT_BURNINGSVIDEO,
core::dimension2du(160,120), 32);
if (!device)
return false;
IVideoDriver* driver = device->getVideoDriver();
ISceneManager* smgr = device->getSceneManager();
(void)smgr->addCameraSceneNode(0, vector3df(0, 0, -50));
const IGeometryCreator * geom = smgr->getGeometryCreator();
ITexture * wall = driver->getTexture("../media/wall.bmp");
SMaterial material;
material.Lighting = false;
material.TextureLayer[0].Texture = wall;
irr::scene::IMesh * meshHill = geom->createHillPlaneMesh(dimension2df(10, 5), dimension2du(5, 5),
&material, 10, dimension2df(2, 2), dimension2df(3, 3) );
IMeshSceneNode * node = smgr->addMeshSceneNode(meshHill, 0, -1,
vector3df(0, 10, 0), vector3df(-60, 0, 0));
meshHill->drop();
irr::scene::IMesh * meshArrow = geom->createArrowMesh(4, 8, 10, 6, 3, 6,
SColor(255, 255, 0, 0), SColor(255, 0, 255, 0));
node = smgr->addMeshSceneNode(meshArrow, 0, -1, vector3df(-10, -20, 0));
node->setMaterialFlag(video::EMF_LIGHTING, false);
meshArrow->drop();
irr::scene::IMesh * meshCone = geom->createConeMesh(5.f, 10.f, 16);
node = smgr->addMeshSceneNode(meshCone, 0, -1, vector3df(-35, -20, 0));
node->setMaterialFlag(video::EMF_LIGHTING, false);
node->setMaterialTexture(0, wall);
meshCone->drop();
irr::scene::IMesh * meshCube = geom->createCubeMesh();
node = smgr->addMeshSceneNode(meshCube, 0, -1, vector3df(-20, -20, 0));
node->setMaterialFlag(video::EMF_LIGHTING, false);
node->setMaterialTexture(0, wall);
meshCube->drop();
irr::scene::IMesh * meshCylinder = geom->createCylinderMesh(3, 10, 16);
node = smgr->addMeshSceneNode(meshCylinder, 0, -1, vector3df(0, -20, 10), core::vector3df(45,0,0));
node->setMaterialFlag(video::EMF_LIGHTING, false);
node->setMaterialTexture(0, wall);
meshCylinder->drop();
irr::scene::IMesh * meshSphere = geom->createSphereMesh();
node = smgr->addMeshSceneNode(meshSphere, 0, -1, vector3df(10, -15, 0));
node->setMaterialFlag(video::EMF_LIGHTING, false);
node->setMaterialTexture(0, wall);
meshSphere->drop();
irr::scene::IMesh * meshVolumeLight = geom->createVolumeLightMesh();
node = smgr->addMeshSceneNode(meshVolumeLight, 0, -1, vector3df(20, -20, -10));
node->setMaterialFlag(video::EMF_LIGHTING, false);
node->setMaterialTexture(0, wall);
node->setScale(core::vector3df(4.f,4.f,4.f));
meshVolumeLight->drop();
bool result = false;
device->run();
if (driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0, 80, 80, 80)))
{
smgr->drawAll();
driver->endScene();
result = takeScreenshotAndCompareAgainstReference(driver, "-testGeometryCreator.png", 99.989f);
}
smgr->clear();
driver->setTextureCreationFlag(video::ETCF_ALWAYS_32_BIT, true);
// add camera
scene::ICameraSceneNode* camera = smgr->addCameraSceneNodeFPS(0,100.0f,2.0f);
camera->setPosition(core::vector3df(2000.0f,5000.f,0.0f));
camera->setTarget(core::vector3df(0.0f,0.0f,0.0f));
camera->setFarValue(20000.0f);
device->getCursorControl()->setVisible(false); // disable mouse cursor
video::IImage* colorMapImage = driver->createImageFromFile("../media/terrain-texture.jpg");
video::IImage* heightMapImage = driver->createImageFromFile("../media/terrain-heightmap.bmp");
scene::IAnimatedMesh* terrain = smgr->addTerrainMesh("TerrainMeshName",
colorMapImage, heightMapImage,
core::dimension2d<f32>(40, 40), // size of a pixel
8*40); // maximum height
colorMapImage->drop();
colorMapImage = 0;
heightMapImage->drop();
heightMapImage = 0;
scene::IAnimatedMeshSceneNode* anode = smgr->addAnimatedMeshSceneNode(terrain);
if (anode)
{
anode->setMaterialFlag(video::EMF_LIGHTING, false);
anode->setPosition(core::vector3df(-5000,0,-5000));
}
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0));
smgr->drawAll();
driver->endScene();
// This screenshot shows some mipmap problems, but this seems to be
// no fault of the mesh
result &= takeScreenshotAndCompareAgainstReference(driver, "-testTerrainMesh.png", 99.989f);
device->closeDevice();
device->run();
device->drop();
return result;
}