irrlicht/tests/flyCircleAnimator.cpp

61 lines
1.8 KiB
C++

// Copyright (C) 2008-2012 Colin MacDonald
// No rights reserved: this software is in the public domain.
#include "testUtils.h"
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
/** Tests the offset capability of the fly circle animator */
bool flyCircleAnimator(void)
{
IrrlichtDevice *device = createDevice(video::EDT_BURNINGSVIDEO,
core::dimension2du(160,120), 32);
if (!device)
return false;
IVideoDriver* driver = device->getVideoDriver();
ISceneManager* smgr = device->getSceneManager();
const f32 offsetDegrees[] = { 0.f, 45.f, 135.f, 270.f };
for(u32 i = 0; i < sizeof(offsetDegrees) / sizeof(offsetDegrees[0]); ++i)
{
IBillboardSceneNode * node = smgr->addBillboardSceneNode();
// Have the animator rotate around the Z axis plane, rather than the default Y axis
ISceneNodeAnimator * animator = smgr->createFlyCircleAnimator(
vector3df(0, 0, 0), 30.f, 0.001f,
vector3df(0, 0, 1), (offsetDegrees[i] / 360.f));
if(!node || !animator)
return false;
node->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR );
node->setMaterialTexture(0, driver->getTexture("../media/particle.bmp"));
node->setMaterialFlag(video::EMF_LIGHTING, false);
node->addAnimator(animator);
animator->drop();
}
(void)smgr->addCameraSceneNode(0, vector3df(0, 0, -50), vector3df(0, 0, 0));
bool result = false;
// Don't do device->run() since I need the time to remain at 0.
if (driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0, 80, 80, 80)))
{
smgr->drawAll();
driver->endScene();
result = takeScreenshotAndCompareAgainstReference(driver, "-flyCircleAnimator.png");
}
device->closeDevice();
device->run();
device->drop();
return result;
}