irrlicht/source/Irrlicht/CLMTSMeshFileLoader.h

110 lines
2.3 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
//
// I (Nikolaus Gebhardt) did some few changes to Jonas Petersen's original loader:
// - removed setTexturePath() and replaced with the ISceneManager::getStringParameter()-stuff.
// - added EAMT_LMTS enumeration value
// Thanks a lot to Jonas Petersen for his work
// on this and that he gave me his permission to add it into Irrlicht.
/*
CLMTSMeshFileLoader.h
LMTSMeshFileLoader
Written by Jonas Petersen (a.k.a. jox)
Version 1.5 - 15 March 2005
*/
#ifndef IRR_C_LMTS_MESH_FILE_LOADER_H_INCLUDED
#define IRR_C_LMTS_MESH_FILE_LOADER_H_INCLUDED
#include "IMeshLoader.h"
#include "SMesh.h"
#include "IFileSystem.h"
#include "IVideoDriver.h"
namespace irr
{
namespace scene
{
class CLMTSMeshFileLoader : public IMeshLoader
{
public:
CLMTSMeshFileLoader(io::IFileSystem* fs,
video::IVideoDriver* driver, io::IAttributes* parameters);
virtual ~CLMTSMeshFileLoader();
virtual bool isALoadableFileExtension(const io::path& filename) const IRR_OVERRIDE;
virtual IAnimatedMesh* createMesh(io::IReadFile* file) IRR_OVERRIDE;
private:
void constructMesh(SMesh* mesh);
void loadTextures(SMesh* mesh);
void cleanup();
// byte-align structures
#include "irrpack.h"
struct SLMTSHeader
{
u32 MagicID;
u32 Version;
u32 HeaderSize;
u16 TextureCount;
u16 SubsetCount;
u32 TriangleCount;
u16 SubsetSize;
u16 VertexSize;
} PACK_STRUCT;
struct SLMTSTextureInfoEntry
{
c8 Filename[256];
u16 Flags;
} PACK_STRUCT;
struct SLMTSSubsetInfoEntry
{
u32 Offset;
u32 Count;
u16 TextID1;
u16 TextID2;
} PACK_STRUCT;
struct SLMTSTriangleDataEntry
{
f32 X;
f32 Y;
f32 Z;
f32 U1;
f32 V1;
f32 U2;
f32 V2;
} PACK_STRUCT;
// Default alignment
#include "irrunpack.h"
SLMTSHeader Header;
SLMTSTextureInfoEntry* Textures;
SLMTSSubsetInfoEntry* Subsets;
SLMTSTriangleDataEntry* Triangles;
io::IAttributes* Parameters;
video::IVideoDriver* Driver;
io::IFileSystem* FileSystem;
bool FlipEndianess;
};
} // end namespace scene
} // end namespace irr
#endif // IRR_C_LMTS_MESH_FILE_LOADER_H_INCLUDED