irrlicht/source/Irrlicht/CImageLoaderWAL.h

100 lines
2.5 KiB
C++

// Copyright (C) 2004 Murphy McCauley
// Copyright (C) 2007-2012 Christian Stehno
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
/*
Thanks to:
Max McGuire for his Flipcode article about WAL textures
Nikolaus Gebhardt for the Irrlicht 3D engine
*/
#ifndef IRR_C_IMAGE_LOADER_WAL_H_INCLUDED
#define IRR_C_IMAGE_LOADER_WAL_H_INCLUDED
#include "IrrCompileConfig.h"
#include "IImageLoader.h"
namespace irr
{
namespace video
{
#ifdef _IRR_COMPILE_WITH_LMP_LOADER_
// byte-align structures
#include "irrpack.h"
struct SLMPHeader {
u32 width; // width
u32 height; // height
// variably sized
} PACK_STRUCT;
// Default alignment
#include "irrunpack.h"
//! An Irrlicht image loader for Quake1,2 engine lmp textures/palette
class CImageLoaderLMP : public irr::video::IImageLoader
{
public:
virtual bool isALoadableFileExtension(const io::path& filename) const IRR_OVERRIDE;
virtual bool isALoadableFileFormat(irr::io::IReadFile* file) const IRR_OVERRIDE;
virtual irr::video::IImage* loadImage(irr::io::IReadFile* file) const IRR_OVERRIDE;
};
#endif
#ifdef _IRR_COMPILE_WITH_WAL_LOADER_
//! An Irrlicht image loader for quake2 wal engine textures
class CImageLoaderWAL : public irr::video::IImageLoader
{
public:
virtual bool isALoadableFileExtension(const io::path& filename) const IRR_OVERRIDE;
virtual bool isALoadableFileFormat(irr::io::IReadFile* file) const IRR_OVERRIDE;
virtual irr::video::IImage* loadImage(irr::io::IReadFile* file) const IRR_OVERRIDE;
};
//! An Irrlicht image loader for Halflife 1 engine textures
class CImageLoaderWAL2 : public irr::video::IImageLoader
{
public:
virtual bool isALoadableFileExtension(const io::path& filename) const IRR_OVERRIDE;
virtual bool isALoadableFileFormat(irr::io::IReadFile* file) const IRR_OVERRIDE;
virtual irr::video::IImage* loadImage(irr::io::IReadFile* file) const IRR_OVERRIDE;
};
// byte-align structures
#include "irrpack.h"
// Halfelife wad3 type 67 file
struct miptex_halflife
{
c8 name[16];
u32 width, height;
u32 mipmap[4]; // four mip maps stored
} PACK_STRUCT;
//quake2 texture
struct miptex_quake2
{
c8 name[32];
u32 width;
u32 height;
u32 mipmap[4]; // four mip maps stored
c8 animname[32]; // next frame in animation chain
s32 flags;
s32 contents;
s32 value;
} PACK_STRUCT;
// Default alignment
#include "irrunpack.h"
#endif
}
}
#endif