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COGLES2DetailMap.fsh
Rework specular calculations for fixed function pipeline:
2014-10-03 12:37:40 +00:00
COGLES2LightmapAdd.fsh
Rework specular calculations for fixed function pipeline:
2014-10-03 12:37:40 +00:00
COGLES2LightmapModulate.fsh
Rework specular calculations for fixed function pipeline:
2014-10-03 12:37:40 +00:00
COGLES2NormalMap.fsh
- Added per vertex lighting and per fragment fog to all OpenGL ES2 built-in materials (spot light is missing).
2014-07-14 17:11:18 +00:00
COGLES2NormalMap.vsh
- Fixed OGL ES2 built-in materials:
2014-07-10 17:21:22 +00:00
COGLES2OneTextureBlend.fsh
Rework specular calculations for fixed function pipeline:
2014-10-03 12:37:40 +00:00
COGLES2ParallaxMap.fsh
- Added per vertex lighting and per fragment fog to all OpenGL ES2 built-in materials (spot light is missing).
2014-07-14 17:11:18 +00:00
COGLES2ParallaxMap.vsh
- Fixed OGL ES2 built-in materials:
2014-07-10 17:21:22 +00:00
COGLES2Reflection2Layer.fsh
Rework specular calculations for fixed function pipeline:
2014-10-03 12:37:40 +00:00
COGLES2Reflection2Layer.vsh
Can't use uniforms directly in for loops in glsl. Thx @feelthat for reporting.
2015-08-11 20:26:40 +00:00
COGLES2Renderer2D.fsh
- Improved 2D material renderer in OpenGL ES2 driver.
2014-07-22 21:45:38 +00:00
COGLES2Renderer2D.vsh
- Optimized 2D drawing in OpenGL ES2 driver.
2014-07-28 17:49:05 +00:00
COGLES2Renderer2D_noTex.fsh
Split ogles2 shader for 2D rendering into a texture and non-texture variant.
2017-04-21 12:11:19 +00:00
COGLES2Solid.fsh
Rework specular calculations for fixed function pipeline:
2014-10-03 12:37:40 +00:00
COGLES2Solid.vsh
Can't use uniforms directly in for loops in glsl. Thx @feelthat for reporting.
2015-08-11 20:26:40 +00:00
COGLES2Solid2.vsh
Can't use uniforms directly in for loops in glsl. Thx @feelthat for reporting.
2015-08-11 20:26:40 +00:00
COGLES2Solid2Layer.fsh
Rework specular calculations for fixed function pipeline:
2014-10-03 12:37:40 +00:00
COGLES2SphereMap.fsh
Rework specular calculations for fixed function pipeline:
2014-10-03 12:37:40 +00:00
COGLES2SphereMap.vsh
Can't use uniforms directly in for loops in glsl. Thx @feelthat for reporting.
2015-08-11 20:26:40 +00:00
COGLES2TransparentAlphaChannel.fsh
Give EMT_TRANSPARENT_ALPHA_CHANNEL it's own fragment shader. Fixes problem in q3 map reported by feelthat in the forum.
2015-02-03 16:19:30 +00:00
COGLES2TransparentAlphaChannelRef.fsh
Rework specular calculations for fixed function pipeline:
2014-10-03 12:37:40 +00:00
COGLES2TransparentVertexAlpha.fsh
Rework specular calculations for fixed function pipeline:
2014-10-03 12:37:40 +00:00