irrlicht/include/EMeshBufferTypes.h

45 lines
1.1 KiB
C++

// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef IRR_E_MESH_BUFFER_TYPES_H_INCLUDED
#define IRR_E_MESH_BUFFER_TYPES_H_INCLUDED
#include "irrTypes.h"
namespace irr
{
namespace scene
{
//! An enumeration for all types of built-in mesh buffers
/** Types are represented by a four character code instead
of simple numbers (easier to add external classes). */
enum EMESH_BUFFER_TYPE
{
//! SMeshBuffer (16 bit buffers)
EMBT_STANDARD = MAKE_IRR_ID('s','t','a','n'),
//! SMeshBufferLightMap (16 bit buffers)
EMBT_LIGHTMAP = MAKE_IRR_ID('l','i','g','h'),
//! SMeshBufferTangents (16 bit buffers)
EMBT_TANGENTS = MAKE_IRR_ID('t','a','n','g'),
//! CDynamicMeshBuffer (16 or 32 bit buffers)
EMBT_DYNAMIC = MAKE_IRR_ID('d','y','n','a'),
// SSharedMeshBuffer
EMBT_SHARED = MAKE_IRR_ID('s','h','a','r'),
// SSkinMeshBuffer
EMBT_SKIN = MAKE_IRR_ID('s','k','i','n'),
//! Unknown class type
EMBT_UNKNOWN = MAKE_IRR_ID('u','n','k','n')
};
} // end namespace scene
} // end namespace irr
#endif