Commit Graph

15 Commits (99fd5bcc7cb94331cb4dd7d1278c8aba890051b5)

Author SHA1 Message Date
hybrid eed5ae57a0 Merged with 1.4 branch (rev 1051:1075).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1077 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-02 20:20:41 +00:00
hybrid 9bb951a23a Added the WAL loader made by Murphy McCauley.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1064 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-21 23:27:21 +00:00
engineer_apple 201ce2c119 -------------------------------------------
Changes in version 1.4 (... 13.11.2007)
- Fixed somed CQuake3ShaderSceneNode problems.
- Changed BurningsVideo internal Vertex Format. version changed to 0.39
- SceneManager:
   Removed the seperate rendering states for quake3 Shader Scene Nodes.
   Nodes are now solid or transparent. ( but still more states are needed )


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1046 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-13 14:35:29 +00:00
hybrid 219e956c0f Start 1.4 beta phase.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1000 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-23 23:14:48 +00:00
hybrid 95280da038 Added compiler switches for image loaders and writers.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@997 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-22 00:10:21 +00:00
hybrid 68cd81b194 Split texture layer properties from SMaterial. Changed all texture access etc. in source code and examples. There is also a method to access textures now, which would allow to grab and drop them...
Also disabled dx8 by default.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@992 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-20 15:33:36 +00:00
hybrid 63f28cf5ff Moved material enums into separate files. Disabled randr again, was accidentially activated.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@984 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-19 14:35:35 +00:00
hybrid df946a1ce6 Removed unnecessary irr namespace prefixing.
Added STL mesh file format reader and writer. This is a pretty simple format, but I wanted to try the mesh writer interface.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@983 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-19 14:08:28 +00:00
irrlicht fbd4188b83 added loader for the new .irrmesh format. (CIrrMeshFileLoader)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@931 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-09 06:52:57 +00:00
hybrid a2b4dde31f Fixed the irrMath problem with c-math round function. Fixed a big endian problem in ms3d. Fixed a warning from endif comment. Changed version to alpha as the current repository is not feature complete.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@897 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-04 21:54:48 +00:00
hybrid bda0b6e35f Merged SkinnedMesh branch 658:895 into trunk.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@896 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-04 18:51:42 +00:00
bitplane 4e4c393d41 Added IrrCompileConfig define to compile without GUI.
Fixed a couple of spelling mistakes.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@809 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-07-26 05:30:19 +00:00
bitplane 5dc996b22a removed D3DFMT_A8B8G8R8 from CD3D8Texture.cpp (it was new in DirectX9).
typo in compile config comment

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@737 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-06-27 00:14:28 +00:00
irrlicht 3c3b14cc42 updated irrlicht version to 1.3.1
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@714 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-06-17 07:48:20 +00:00
bitplane c00ce1d372 Moved everything to /trunk
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@643 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-05-20 18:03:49 +00:00