The whole implementation of the new driver was provided by the folks from Amundis (http://amundis.fr/index.php?lang=en). There are more projects to come from them. Many thanks to Thibault and his colleagues for providing the code for inclusion in the engine.
Please note that you have to remove not only the OpenGL driver (automatically done in IrrCompileConfig once the ogl-es driver is enabled there), but also the linking against the opengl32.lib in the project files. Otherwise no rendering will happen.
Also note that the driver currently does not support all features of the engine. Some materials are not fully working, the shadow system seems to be missing, and the mipmapping is broken. These things will be fixed in future bug fixes.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@3370 dfc29bdd-3216-0410-991c-e03cc46cb475