Commit Graph

2 Commits (86a1f3f4805670cc74e8455b250e42b85ea5f395)

Author SHA1 Message Date
hybrid 7ac7c9cb9c Fix parameters in ogl2 extension handler, thanks to kine for the hint
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@3495 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-10 15:48:16 +00:00
hybrid 4f6edf5e2e New OpenGL-ES 2.x driver. This is a fully shader based render pipeline, which is compatible with, e.g., latest iPhone and other smartphone systems, and embedded devices such as the Pandora game console and the Beagle board.
The whole implementation of the new driver was provided by the folks from Amundis (http://amundis.fr/index.php?lang=en). There are more projects to come from them. Many thanks to Thibault and his colleagues for providing the code for inclusion in the engine.
Please note that you have to remove not only the OpenGL driver (automatically done in IrrCompileConfig once the ogl-es driver is enabled there), but also the linking against the opengl32.lib in the project files. Otherwise no rendering will happen.
Also note that the driver currently does not support all features of the engine. Some materials are not fully working, the shadow system seems to be missing, and the mipmapping is broken. These things will be fixed in future bug fixes.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@3370 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-08-08 17:46:48 +00:00