right now this only disables software skinning so that hardware skinning can be done externally
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1076 dfc29bdd-3216-0410-991c-e03cc46cb475
bool CAnimatedMeshSceneNode::removeChild(ISceneNode* child)
found by ssexton
-added requested getJointCount() in AnimatedMeshSceneNode, which simply calls getJointCount on the held mesh
-added CSkinnedMesh::isStatic()
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1051 dfc29bdd-3216-0410-991c-e03cc46cb475