Note: To compile on Linux you currently have to enable the line with:
//#define _IRR_LINUX_PLATFORM_ //Hack
in IrrCompileConfig.h
(will try to find another solution later, but currently working on Windows)
Not yet tested at all on Windows.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5406 dfc29bdd-3216-0410-991c-e03cc46cb475
Instead of giving new number to examples for different platforms, use the same number and just add the platform extensions. That makes it a little easier to add more platforms and also to add more examples for different platforms.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5405 dfc29bdd-3216-0410-991c-e03cc46cb475
It compiles now (with PowerVR SDK), but haven't managed yet to get it working without crash (crashes on first call go glDrawElements so far).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5404 dfc29bdd-3216-0410-991c-e03cc46cb475
Sorry, accidentally only the android sub-folder got checked-in and the rest was missing.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5366 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fixed mipmaps rendering in Burning's driver.
- jpg loader can now load more jpg formats.
- SceneCollisionManager now using const camera pointers.
- Fix several bugs in multibyteToWString.
- Add clear function to strings.
- IReadFile::read and IWriteFile::write now returning size_t (like fread, fwrite in c-lib, but unfortunately unlike Android asset read function).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5336 dfc29bdd-3216-0410-991c-e03cc46cb475
(how did we never get version mismatch errors for zlib before?)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5291 dfc29bdd-3216-0410-991c-e03cc46cb475
- Rewrote from scratch class related to iOS device (Application delegate is hidden inside Irrlicht -> events will be exposed outside in upcoming commit).
- Added iOS example (at now example structure for iOS looks the same like for the other platforms - without application delegate).
- Integrated iOS projects with existing XCode projects.
- Added external context manager with support for EAGL.
- Removed *.xib dependencies from iOS project.
- Added missing _IRR_OVERRIDE_ for some methods.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5213 dfc29bdd-3216-0410-991c-e03cc46cb475
- Initialize ContextManager pointer and release it's memory at the end.
- Fix: Prevent division by 0 in CGUIScrollBar::setPos
- Fix: addFileArchive now grab()'s the archive when you pass one in by pointer.
Android example now no longer crashes. But it's textures are still broken.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5211 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fixed version detecting mechanism for both OpenGL ES drivers.
Following features are still unavailable in ogl-es branch since rev 5181:
* Support for iOS
(If you need one of those features please use rev 5180)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5207 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fixed compilation issues when OpenGL ES1 driver is enabled. (there are still rendering issues related to multitexturing visible in a few examples).
Following features are still unavailable in ogl-es branch since rev 5181:
* Support for iOS
(If you need one of those features please use rev 5180)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5204 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fixed support for OSX.
Following features are still unavailable in ogl-es branch since rev 5181:
* OpenGL ES1
* Support for iOS
(If you need one of those features please use rev 5180)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5203 dfc29bdd-3216-0410-991c-e03cc46cb475
Following features are still unavailable in ogl-es branch since rev 5181:
* OpenGL ES1
* Support for iOS
* Support for OSX
(If you need one of those features please use rev 5180)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5201 dfc29bdd-3216-0410-991c-e03cc46cb475
Following features are still unavailable in ogl-es branch since rev 5181:
* OpenGL ES1
* Support for iOS
* Support for OSX
(If you need one of those features please use rev 5180)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5198 dfc29bdd-3216-0410-991c-e03cc46cb475
Following features are still unavailable in ogl-es branch since rev 5181:
* OpenGL ES1
* Support for iOS
* Support for OSX
(If you need one of those features please use rev 5180)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5193 dfc29bdd-3216-0410-991c-e03cc46cb475