Sorry, accidentally only the android sub-folder got checked-in and the rest was missing.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5366 dfc29bdd-3216-0410-991c-e03cc46cb475
- Add same compiler flags to c::b project file as are used in Makefile (-fno-exceptions -fno-rtti -fstrict-aliasing).
- More behavior control for particles:
- ParticleSystemSceneNode does now affect the particle movement direction by default. Can be disabled to get old behavior.
- Allow interpolating postions which is useful when particles are attached to fast-moving nodes (to avoid regular patterns).
- Invisible behavior flags from check-in yesterday re-implemented with new general behavior flags.
- Allow more control over particle behavior when the ParticleSystemSceneNode is invisible.
- Remove unusued member variables (found with clang)
- ISceneNodeAnimators can now be disabled and paused.
- Moved StartTime in the ISceneNodeAnimators class instead of derived classes.
- Get rid of some nested anon types.
- Remove superfluous parantheses (causing warnings in clang).
- Fix missing return value in CGUIButton::ButtonImage::operator=
- Remove comma at end of enum.
- Maya camera no longer get's stuck in "rotating" state when a mouse-up event is lost (thx @ JLouisB for reporting).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4837 dfc29bdd-3216-0410-991c-e03cc46cb475