Commit Graph

12 Commits (master)

Author SHA1 Message Date
cutealien b849f86663 Merging r6337 through r6363 from trunk to ogl-es branch
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6379 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-05-08 11:42:26 +02:00
MoNTE48 c9cde45d0e Merging r6256 from trunk to ogl-es branch (fixing OSX again)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6257 dfc29bdd-3216-0410-991c-e03cc46cb475
2021-08-30 23:06:51 +02:00
cutealien c9f5503436 Merging r5843 through r5862 from trunk to ogl-es branch
Adapting both GLES drivers to new addHighLevelShaderMaterial interfaces.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5890 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-03-09 15:45:59 +01:00
hybrid 0753afac9d Merged from trunk revisions 4185-4487. Huge update to latest 1.8 updates.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4488 dfc29bdd-3216-0410-991c-e03cc46cb475
2013-03-28 17:04:07 +00:00
hybrid de2e004b83 Merge from trunk, revisions 3370-3559. Huge update to catch up with Irrlicht 1.7.2+ and latest 1.8 developments.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@3560 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-14 15:36:50 +00:00
hybrid 55e2c6d600 Merged from trunk, all revisions from 1977 to 2143.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@2144 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-27 13:23:36 +00:00
hybrid 30100db0a5 Merged all revisions up to 1976 from trunk into ogl-es branch.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@1977 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-19 09:56:25 +00:00
hybrid fd61d6dd19 Removed some consts from POD type return values.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1516 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-28 14:08:12 +00:00
lukeph 341dc16566 -added support for 32bit buffers in the opengl and directx9 drivers :) hopefully not buggy...
(may need to add support for directx8 and software?)

-made terrainNode use DynamicMeshBuffer, so it can use 32bit buffers. (no more size limits now on terrains!!! )
if the terrainNode loads an image over 256x256, it is set to 32bit, smaller sizes will use 16bit for better speed.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1515 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-28 04:00:22 +00:00
hybrid 57485235b9 Added some vector operations which take just one scalar as argument.
Optimized isBetweenPoints for vector2d
Added some virtual qualifiers for better readability
Added some terrain interface methods which are not properly working, yet


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1513 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-26 11:46:07 +00:00
hybrid bcdb49774e Fixed whitespace and line endings.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1446 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-06 11:25:56 +00:00
lukeph bea9e087fd Some header files for a new meshbuffer, not being used yet, till I commit the changes to irrlicht.
new meshbuffer has split vertex and index buffers and supports switching between different vertex and index(16/32bit) types at runtime.

some parts like CSpecific(Vertex/Index)List may need to be optimized. may change to use plain switches, having options (like 32bit) able to be undefined.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1444 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-05 01:57:45 +00:00