changed the scene manager's registered node arrays to use set_used(0) rather than clear() to avoid unnecessary reallocations

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@720 dfc29bdd-3216-0410-991c-e03cc46cb475
master
bitplane 2007-06-18 06:53:05 +00:00
parent 61620cebff
commit cda27017af
1 changed files with 7 additions and 7 deletions

View File

@ -1039,7 +1039,7 @@ void CSceneManager::drawAll()
for (i=0; i<CameraList.size(); ++i) for (i=0; i<CameraList.size(); ++i)
CameraList[i]->render(); CameraList[i]->render();
CameraList.clear(); CameraList.set_used(0);
} }
//render lights scenes //render lights scenes
@ -1056,7 +1056,7 @@ void CSceneManager::drawAll()
for (i=0; i< maxLights; ++i) for (i=0; i< maxLights; ++i)
LightList[i].node->render(); LightList[i].node->render();
LightList.clear(); LightList.set_used(0);
} }
// render skyboxes // render skyboxes
@ -1066,7 +1066,7 @@ void CSceneManager::drawAll()
for (i=0; i<SkyBoxList.size(); ++i) for (i=0; i<SkyBoxList.size(); ++i)
SkyBoxList[i]->render(); SkyBoxList[i]->render();
SkyBoxList.clear(); SkyBoxList.set_used(0);
} }
@ -1080,7 +1080,7 @@ void CSceneManager::drawAll()
Parameters.setAttribute ( "drawn", (s32) SolidNodeList.size () ); Parameters.setAttribute ( "drawn", (s32) SolidNodeList.size () );
SolidNodeList.clear(); SolidNodeList.set_used(0);
} }
// render shadows // render shadows
@ -1093,7 +1093,7 @@ void CSceneManager::drawAll()
Driver->drawStencilShadow(true,ShadowColor, ShadowColor, Driver->drawStencilShadow(true,ShadowColor, ShadowColor,
ShadowColor, ShadowColor); ShadowColor, ShadowColor);
ShadowNodeList.clear(); ShadowNodeList.set_used(0);
} }
// render transparent objects. // render transparent objects.
@ -1104,7 +1104,7 @@ void CSceneManager::drawAll()
for (i=0; i<TransparentNodeList.size(); ++i) for (i=0; i<TransparentNodeList.size(); ++i)
TransparentNodeList[i].node->render(); TransparentNodeList[i].node->render();
TransparentNodeList.clear(); TransparentNodeList.set_used(0);
} }
// render shader objects. // render shader objects.
@ -1121,7 +1121,7 @@ void CSceneManager::drawAll()
for (i=0; i< size; ++i) for (i=0; i< size; ++i)
ShaderNodeList[g][i].node->render(); ShaderNodeList[g][i].node->render();
ShaderNodeList[g].clear(); ShaderNodeList[g].set_used(0);
} }
} }