added Volumetric lighting to Makefile and Irrlicht8.0 (VC2005) project

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1161 dfc29bdd-3216-0410-991c-e03cc46cb475
master
teella 2008-01-06 13:24:27 +00:00
parent 24989c4487
commit 91d07a7980
2 changed files with 14 additions and 5 deletions

View File

@ -82,6 +82,7 @@
OutputFile="..\..\bin\Win32-visualstudio\Irrlicht.dll"
LinkIncremental="2"
SuppressStartupBanner="true"
AdditionalLibraryDirectories=""
IgnoreDefaultLibraryNames="libci.lib"
GenerateDebugInformation="true"
ProgramDatabaseFile="..\obj\IrrDebug\Irrlicht.pdb"
@ -336,6 +337,10 @@
RelativePath=".\..\..\include\IOSOperator.h"
>
</File>
<File
RelativePath=".\..\..\include\IReferenceCounted.h"
>
</File>
<File
RelativePath=".\..\..\include\IrrCompileConfig.h"
>
@ -356,10 +361,6 @@
RelativePath=".\..\..\include\ITimer.h"
>
</File>
<File
RelativePath=".\..\..\include\IReferenceCounted.h"
>
</File>
<File
RelativePath=".\..\..\include\Keycodes.h"
>
@ -2027,6 +2028,14 @@
RelativePath=".\CTextSceneNode.h"
>
</File>
<File
RelativePath=".\CVolumeLightSceneNode.cpp"
>
</File>
<File
RelativePath=".\CVolumeLightSceneNode.h"
>
</File>
<File
RelativePath="CWaterSurfaceSceneNode.cpp"
>

View File

@ -25,7 +25,7 @@ IRRMESHOBJ = $(IRRMESHLOADER) $(IRRMESHWRITER) \
CSkinnedMesh.o CBoneSceneNode.o CMeshSceneNode.o \
CAnimatedMeshSceneNode.o CAnimatedMeshMD2.o CAnimatedMeshMD3.o \
CQ3LevelMesh.o CQuake3ShaderSceneNode.o
IRROBJ = CBillboardSceneNode.o CCameraFPSSceneNode.o CCameraMayaSceneNode.o CCameraSceneNode.o CDummyTransformationSceneNode.o CEmptySceneNode.o CGeometryCreator.o CLightSceneNode.o CMeshManipulator.o CMetaTriangleSelector.o COctTreeSceneNode.o COctTreeTriangleSelector.o CSceneCollisionManager.o CSceneManager.o CShadowVolumeSceneNode.o CSkyBoxSceneNode.o CSkyDomeSceneNode.o CTerrainSceneNode.o CTerrainTriangleSelector.o CCubeSceneNode.o CSphereSceneNode.o CTextSceneNode.o CTriangleBBSelector.o CTriangleSelector.o CWaterSurfaceSceneNode.o CMeshCache.o CDefaultSceneNodeAnimatorFactory.o CDefaultSceneNodeFactory.o
IRROBJ = CBillboardSceneNode.o CCameraFPSSceneNode.o CCameraMayaSceneNode.o CCameraSceneNode.o CDummyTransformationSceneNode.o CEmptySceneNode.o CGeometryCreator.o CLightSceneNode.o CMeshManipulator.o CMetaTriangleSelector.o COctTreeSceneNode.o COctTreeTriangleSelector.o CSceneCollisionManager.o CSceneManager.o CShadowVolumeSceneNode.o CSkyBoxSceneNode.o CSkyDomeSceneNode.o CTerrainSceneNode.o CTerrainTriangleSelector.o CVolumeLightSceneNode.o CCubeSceneNode.o CSphereSceneNode.o CTextSceneNode.o CTriangleBBSelector.o CTriangleSelector.o CWaterSurfaceSceneNode.o CMeshCache.o CDefaultSceneNodeAnimatorFactory.o CDefaultSceneNodeFactory.o
IRRPARTICLEOBJ = CParticleAnimatedMeshSceneNodeEmitter.o CParticleBoxEmitter.o CParticleCylinderEmitter.o CParticleMeshEmitter.o CParticlePointEmitter.o CParticleRingEmitter.o CParticleSphereEmitter.o CParticleAttractionAffector.o CParticleFadeOutAffector.o CParticleGravityAffector.o CParticleRotationAffector.o CParticleSystemSceneNode.o
IRRANIMOBJ = CSceneNodeAnimatorCollisionResponse.o CSceneNodeAnimatorDelete.o CSceneNodeAnimatorFlyCircle.o CSceneNodeAnimatorFlyStraight.o CSceneNodeAnimatorFollowSpline.o CSceneNodeAnimatorRotation.o CSceneNodeAnimatorTexture.o
IRRDRVROBJ = CNullDriver.o COpenGLDriver.o COpenGLNormalMapRenderer.o COpenGLParallaxMapRenderer.o COpenGLShaderMaterialRenderer.o COpenGLTexture.o COpenGLSLMaterialRenderer.o COpenGLExtensionHandler.o CD3D8Driver.o CD3D8NormalMapRenderer.o CD3D8ParallaxMapRenderer.o CD3D8ShaderMaterialRenderer.o CD3D8Texture.o CD3D9Driver.o CD3D9HLSLMaterialRenderer.o CD3D9NormalMapRenderer.o CD3D9ParallaxMapRenderer.o CD3D9ShaderMaterialRenderer.o CD3D9Texture.o