Fixed another md2 normals problem found by cyberwan.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@722 dfc29bdd-3216-0410-991c-e03cc46cb475
master
hybrid 2007-06-20 15:17:50 +00:00
parent 1441da7fc5
commit 77f1aebc6d
1 changed files with 2 additions and 2 deletions

View File

@ -641,8 +641,8 @@ bool CAnimatedMeshMD2::loadFile(io::IReadFile* file)
vertices[i].push_back(v);
s32 normalidx = frame->vertices[j].lightNormalIndex;
if (normalidx > 0 && normalidx < Q2_VERTEX_NORMAL_TABLE_SIZE)
u8 normalidx = frame->vertices[j].lightNormalIndex;
if (normalidx < Q2_VERTEX_NORMAL_TABLE_SIZE)
{
v.X = Q2_VERTEX_NORMAL_TABLE[normalidx][0];
v.Z = Q2_VERTEX_NORMAL_TABLE[normalidx][1];