Fixed another md2 normals problem found by cyberwan.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@722 dfc29bdd-3216-0410-991c-e03cc46cb475master
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1441da7fc5
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77f1aebc6d
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@ -641,8 +641,8 @@ bool CAnimatedMeshMD2::loadFile(io::IReadFile* file)
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vertices[i].push_back(v);
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s32 normalidx = frame->vertices[j].lightNormalIndex;
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if (normalidx > 0 && normalidx < Q2_VERTEX_NORMAL_TABLE_SIZE)
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u8 normalidx = frame->vertices[j].lightNormalIndex;
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if (normalidx < Q2_VERTEX_NORMAL_TABLE_SIZE)
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{
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v.X = Q2_VERTEX_NORMAL_TABLE[normalidx][0];
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v.Z = Q2_VERTEX_NORMAL_TABLE[normalidx][1];
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