Make it easier to enable support for compiling emscripten to wasm.
Add some documentation. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5638 dfc29bdd-3216-0410-991c-e03cc46cb475master
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b69f9f387a
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@ -48,7 +48,11 @@ all_win32 clean_win32 static_win32: SYSTEM=Win32-gcc
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all_win32 clean_win32 static_win32: SUF=.exe
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all_emscripten clean_emscripten: SUF=.html
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all_emscripten: CXXFLAGS += -fno-exceptions -fno-rtti -fstrict-aliasing -std=gnu++11 -U__STRICT_ANSI__
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# Pass on a custom html file.
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#all_emscripten: CXXFLAGS += --shell-file shell_minimal.html
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all_emscripten: LDFLAGS += -lGL -lSDL --preload-file ../../media@/media -s ALLOW_MEMORY_GROWTH=1 -s NO_EXIT_RUNTIME=1
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#If you know the maximum memory (in bytes) which your application need then set it. It can speed things up a lot.
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#all_emscripten: LDFLAGS += -s TOTAL_MEMORY=268435456
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# You need the FULL_ES2 when using EDT_OGLES2 driver
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#all_emscripten: LDFLAGS += -s FULL_ES2=1
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static_win32: CPPFLAGS += -D_IRR_STATIC_LIB_
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@ -57,6 +61,13 @@ static_win32: LDFLAGS += -lgdi32 -lwinspool -lcomdlg32 -lole32 -loleaut32 -luuid
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# name of the binary - only valid for targets which set SYSTEM
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DESTPATH = $(BinPath)/$(Target)$(SUF)
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# Enable compiling to WASM and not just asm.js (you have to set it in the engine Makefile as well)
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ifdef EMSCRIPTEN
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ifdef WASM
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CXXFLAGS += -s WASM=1
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endif
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endif
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emscripten: all_emscripten
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all_linux all_win32 all_emscripten static_win32:
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@ -20,3 +20,5 @@ emmake make emscripten
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Go into examples/01.HelloWord_emscripten folder and call:
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emmake make all_emscripten
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Note: The shell_minimal.html is currently not used (as resizing isn't working yet correctly), but can be enabled in the Makefile.
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@ -90,6 +90,9 @@ ifdef EMSCRIPTEN
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else
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CFLAGS := -O3 -DPNG_THREAD_UNSAFE_OK -DPNG_NO_MMX_CODE -DPNG_NO_MNG_FEATURES
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endif
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ifdef WASM
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CXXFLAGS += -s WASM=1
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endif
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else
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CFLAGS := -O3 -fexpensive-optimizations -DPNG_THREAD_UNSAFE_OK -DPNG_NO_MMX_CODE -DPNG_NO_MNG_FEATURES
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endif
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