Remove superfluos call to emscripten_set_canvas_size when handling sdl_resize.

This should be the other way round - sdl resize event gets triggered when emscripten_set_canvas_size is called.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5510 dfc29bdd-3216-0410-991c-e03cc46cb475
master
cutealien 2017-07-20 15:39:42 +00:00
parent 3304309867
commit 397a27fbc9
2 changed files with 4 additions and 3 deletions

View File

@ -48,7 +48,9 @@ dimension2d<u32> screenSize(640, 480);
Handle changes in canvas size which are done with html/js.
Note that it's only OK for windowed so far,
the switch to fullscreen not yet working.
*/
Also the emscripten_get_canvas_size might cause a slow-down
(but haven't found yet a way to avoid it with SDL1).
*/
void checkCanvasResize()
{
int w, h, fs;
@ -84,7 +86,7 @@ void one_iter()
}
// In case you have a resizeable canvas (resized from html)
checkCanvasResize();
//checkCanvasResize();
driver->beginScene(ECBF_COLOR | ECBF_DEPTH, SColor(255,100,101,140));

View File

@ -587,7 +587,6 @@ bool CIrrDeviceSDL::run()
Width = SDL_event.resize.w;
Height = SDL_event.resize.h;
#ifdef _IRR_EMSCRIPTEN_PLATFORM_
emscripten_set_canvas_size( Width, Height);
Screen = SDL_SetVideoMode( 0, 0, 32, SDL_OPENGL ); // 0,0 will use the canvas size
#else //_IRR_EMSCRIPTEN_PLATFORM_
Screen = SDL_SetVideoMode( Width, Height, 0, SDL_Flags );