Fixed the signatures the other way.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1248 dfc29bdd-3216-0410-991c-e03cc46cb475master
parent
5cc156d983
commit
152f5f1c68
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@ -375,7 +375,7 @@ namespace scene
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//! Gets the scale of the scene node.
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/** \return Returns the scale of the scene node. */
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virtual core::vector3df getScale() const
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virtual const core::vector3df& getScale() const
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{
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return RelativeScale;
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}
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@ -410,7 +410,7 @@ namespace scene
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//! Gets the position of the node.
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/** Note that the position is relative to the parent.
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\return Returns the current position of the node relative to the parent. */
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virtual core::vector3df getPosition() const
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virtual const core::vector3df& getPosition() const
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{
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return RelativeTranslation;
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}
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@ -78,7 +78,7 @@ namespace scene
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//! core::vector3df ( 2.0f, 2.0f, 2.0f ), although the total scaling of the scene node is
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//! core::vector3df ( 100.0f, 10.0f, 100.0f ).
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//! \return Returns the last scaling factor passed to the scene node.
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virtual core::vector3df getScale() const
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virtual const core::vector3df& getScale() const
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{
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return TerrainData.Scale;
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}
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@ -104,7 +104,7 @@ namespace scene
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//! Gets the last positioning vector applied to the scene node.
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//! \return Returns the last position vector applied to the scene node.
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virtual const core::vector3df getPosition() const
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virtual const core::vector3df& getPosition() const
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{
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return TerrainData.Position;
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}
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