Starting ogl-es driver.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@1656 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
parent
d4dd74ffff
commit
0dd12c09ed
6
ogles-readme.txt
Normal file
6
ogles-readme.txt
Normal file
@ -0,0 +1,6 @@
|
||||
This branch is used for development of the OpenGL-ES drivers for Irrlicht.
|
||||
There will be drivers for ogl-es 1.x and 2.x at some time, but we'll start
|
||||
with 1.x first. Both drivers will be separate drivers, loosely based on the
|
||||
OpenGL driver.
|
||||
The branch is based on SVN/trunk and will be updated only very slowly. It's
|
||||
not intended for regular use besides when working with ogl-es development.
|
2676
source/Irrlicht/COGLESDriver.cpp
Normal file
2676
source/Irrlicht/COGLESDriver.cpp
Normal file
File diff suppressed because it is too large
Load Diff
384
source/Irrlicht/COGLESDriver.h
Normal file
384
source/Irrlicht/COGLESDriver.h
Normal file
@ -0,0 +1,384 @@
|
||||
// Copyright (C) 2002-2008 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
||||
|
||||
#ifndef __C_VIDEO_OPEN_GL_H_INCLUDED__
|
||||
#define __C_VIDEO_OPEN_GL_H_INCLUDED__
|
||||
|
||||
#include "IrrCompileConfig.h"
|
||||
|
||||
#if defined(_IRR_WINDOWS_API_)
|
||||
// include windows headers for HWND
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
#elif defined(_IRR_USE_OSX_DEVICE_)
|
||||
#include "CIrrDeviceMacOSX.h"
|
||||
#endif
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_OPENGL_
|
||||
|
||||
#include "CNullDriver.h"
|
||||
#include "IMaterialRendererServices.h"
|
||||
#include "SIrrCreationParameters.h"
|
||||
|
||||
#include <GLES/egl.h>
|
||||
#include <GLES/gl.h>
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
class COpenGLTexture;
|
||||
|
||||
class COpenGLDriver : public CNullDriver, public IMaterialRendererServices
|
||||
{
|
||||
public:
|
||||
|
||||
#ifdef _IRR_WINDOWS_API_
|
||||
//! win32 constructor
|
||||
COpenGLDriver(const core::dimension2d<s32>& screenSize, HWND window,
|
||||
bool stencilBuffer, io::IFileSystem* io, bool antiAlias);
|
||||
|
||||
//! inits the windows specific parts of the open gl driver
|
||||
bool initDriver(const core::dimension2d<s32>& screenSize, HWND window,
|
||||
u32 bits, bool vsync, bool stencilBuffer);
|
||||
#endif
|
||||
|
||||
#if defined(_IRR_USE_LINUX_DEVICE_) || defined(_IRR_USE_SDL_DEVICE_)
|
||||
COpenGLDriver(const SIrrlichtCreationParameters& params, io::IFileSystem* io);
|
||||
#endif
|
||||
|
||||
#ifdef _IRR_USE_OSX_DEVICE_
|
||||
COpenGLDriver(const SIrrlichtCreationParameters& params,
|
||||
io::IFileSystem* io, CIrrDeviceMacOSX *device);
|
||||
#endif
|
||||
|
||||
//! destructor
|
||||
virtual ~COpenGLDriver();
|
||||
|
||||
//! clears the zbuffer
|
||||
virtual bool beginScene(bool backBuffer=true, bool zBuffer=true,
|
||||
SColor color=SColor(255,0,0,0),
|
||||
void* windowId=0,
|
||||
core::rect<s32>* sourceRect=0);
|
||||
|
||||
//! presents the rendered scene on the screen, returns false if failed
|
||||
virtual bool endScene();
|
||||
|
||||
//! sets transformation
|
||||
virtual void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat);
|
||||
|
||||
|
||||
struct SHWBufferLink_opengl : public SHWBufferLink
|
||||
{
|
||||
SHWBufferLink_opengl(const scene::IMeshBuffer *_MeshBuffer): SHWBufferLink(_MeshBuffer), vbo_verticesID(0),vbo_indicesID(0){}
|
||||
|
||||
GLuint vbo_verticesID; //tmp
|
||||
GLuint vbo_indicesID; //tmp
|
||||
|
||||
GLuint vbo_verticesSize; //tmp
|
||||
GLuint vbo_indicesSize; //tmp
|
||||
|
||||
};
|
||||
|
||||
bool updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
|
||||
bool updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
|
||||
|
||||
//! updates hardware buffer if needed
|
||||
virtual bool updateHardwareBuffer(SHWBufferLink *HWBuffer);
|
||||
|
||||
//! Create hardware buffer from mesh
|
||||
virtual SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer* mb);
|
||||
|
||||
//! Delete hardware buffer (only some drivers can)
|
||||
virtual void deleteHardwareBuffer(SHWBufferLink *HWBuffer);
|
||||
|
||||
//! Draw hardware buffer
|
||||
virtual void drawHardwareBuffer(SHWBufferLink *HWBuffer);
|
||||
|
||||
//! draws a vertex primitive list
|
||||
virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
|
||||
const void* indexList, u32 primitiveCount,
|
||||
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType);
|
||||
|
||||
void drawVertexPrimitiveList2d3d(const void* vertices, u32 vertexCount, const u16* indexList, u32 primitiveCount, E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, bool threed=true);
|
||||
|
||||
//! queries the features of the driver, returns true if feature is available
|
||||
virtual bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const
|
||||
{
|
||||
return FeatureEnabled[feature] && COpenGLExtensionHandler::queryFeature(feature);
|
||||
}
|
||||
|
||||
//! Sets a material. All 3d drawing functions draw geometry now
|
||||
//! using this material.
|
||||
//! \param material: Material to be used from now on.
|
||||
virtual void setMaterial(const SMaterial& material);
|
||||
|
||||
//! draws an 2d image, using a color (if color is other then Color(255,255,255,255)) and the alpha channel of the texture if wanted.
|
||||
virtual void draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos,
|
||||
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
|
||||
SColor color=SColor(255,255,255,255), bool useAlphaChannelOfTexture=false);
|
||||
|
||||
//! draws a set of 2d images, using a color and the alpha
|
||||
/** channel of the texture if desired. The images are drawn
|
||||
beginning at pos and concatenated in one line. All drawings
|
||||
are clipped against clipRect (if != 0).
|
||||
The subtextures are defined by the array of sourceRects
|
||||
and are chosen by the indices given.
|
||||
\param texture: Texture to be drawn.
|
||||
\param pos: Upper left 2d destination position where the image will be drawn.
|
||||
\param sourceRects: Source rectangles of the image.
|
||||
\param indices: List of indices which choose the actual rectangle used each time.
|
||||
\param clipRect: Pointer to rectangle on the screen where the image is clipped to.
|
||||
This pointer can be 0. Then the image is not clipped.
|
||||
\param color: Color with which the image is colored.
|
||||
Note that the alpha component is used: If alpha is other than 255, the image will be transparent.
|
||||
\param useAlphaChannelOfTexture: If true, the alpha channel of the texture is
|
||||
used to draw the image. */
|
||||
virtual void draw2DImage(const video::ITexture* texture,
|
||||
const core::position2d<s32>& pos,
|
||||
const core::array<core::rect<s32> >& sourceRects,
|
||||
const core::array<s32>& indices,
|
||||
const core::rect<s32>* clipRect=0,
|
||||
SColor color=SColor(255,255,255,255),
|
||||
bool useAlphaChannelOfTexture=false);
|
||||
|
||||
//! Draws a part of the texture into the rectangle.
|
||||
virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
|
||||
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
|
||||
const video::SColor* const colors=0, bool useAlphaChannelOfTexture=false);
|
||||
|
||||
//! draw an 2d rectangle
|
||||
virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos,
|
||||
const core::rect<s32>* clip = 0);
|
||||
|
||||
//!Draws an 2d rectangle with a gradient.
|
||||
virtual void draw2DRectangle(const core::rect<s32>& pos,
|
||||
SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
|
||||
const core::rect<s32>* clip = 0);
|
||||
|
||||
//! Draws a 2d line.
|
||||
virtual void draw2DLine(const core::position2d<s32>& start,
|
||||
const core::position2d<s32>& end,
|
||||
SColor color=SColor(255,255,255,255));
|
||||
|
||||
//! Draws a 3d line.
|
||||
virtual void draw3DLine(const core::vector3df& start,
|
||||
const core::vector3df& end,
|
||||
SColor color = SColor(255,255,255,255));
|
||||
|
||||
//! \return Returns the name of the video driver. Example: In case of the Direct3D8
|
||||
//! driver, it would return "Direct3D8.1".
|
||||
virtual const wchar_t* getName() const;
|
||||
|
||||
//! deletes all dynamic lights there are
|
||||
virtual void deleteAllDynamicLights();
|
||||
|
||||
//! adds a dynamic light
|
||||
virtual void addDynamicLight(const SLight& light);
|
||||
|
||||
//! returns the maximal amount of dynamic lights the device can handle
|
||||
virtual u32 getMaximalDynamicLightAmount() const;
|
||||
|
||||
//! Sets the dynamic ambient light color. The default color is
|
||||
//! (0,0,0,0) which means it is dark.
|
||||
//! \param color: New color of the ambient light.
|
||||
virtual void setAmbientLight(const SColorf& color);
|
||||
|
||||
//! Draws a shadow volume into the stencil buffer. To draw a stencil shadow, do
|
||||
//! this: First, draw all geometry. Then use this method, to draw the shadow
|
||||
//! volume. Then, use IVideoDriver::drawStencilShadow() to visualize the shadow.
|
||||
virtual void drawStencilShadowVolume(const core::vector3df* triangles, s32 count, bool zfail);
|
||||
|
||||
//! Fills the stencil shadow with color. After the shadow volume has been drawn
|
||||
//! into the stencil buffer using IVideoDriver::drawStencilShadowVolume(), use this
|
||||
//! to draw the color of the shadow.
|
||||
virtual void drawStencilShadow(bool clearStencilBuffer=false,
|
||||
video::SColor leftUpEdge = video::SColor(0,0,0,0),
|
||||
video::SColor rightUpEdge = video::SColor(0,0,0,0),
|
||||
video::SColor leftDownEdge = video::SColor(0,0,0,0),
|
||||
video::SColor rightDownEdge = video::SColor(0,0,0,0));
|
||||
|
||||
//! sets a viewport
|
||||
virtual void setViewPort(const core::rect<s32>& area);
|
||||
|
||||
//! Sets the fog mode.
|
||||
virtual void setFog(SColor color, bool linearFog, f32 start,
|
||||
f32 end, f32 density, bool pixelFog, bool rangeFog);
|
||||
|
||||
//! Only used by the internal engine. Used to notify the driver that
|
||||
//! the window was resized.
|
||||
virtual void OnResize(const core::dimension2d<s32>& size);
|
||||
|
||||
//! Returns type of video driver
|
||||
virtual E_DRIVER_TYPE getDriverType() const;
|
||||
|
||||
//! get color format of the current color buffer
|
||||
virtual ECOLOR_FORMAT getColorFormat() const;
|
||||
|
||||
//! Returns the transformation set by setTransform
|
||||
virtual const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const;
|
||||
|
||||
//! Can be called by an IMaterialRenderer to make its work easier.
|
||||
virtual void setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial,
|
||||
bool resetAllRenderstates);
|
||||
|
||||
//! Sets a vertex shader constant.
|
||||
virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1);
|
||||
|
||||
//! Sets a pixel shader constant.
|
||||
virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1);
|
||||
|
||||
//! Sets a constant for the vertex shader based on a name.
|
||||
virtual bool setVertexShaderConstant(const c8* name, const f32* floats, int count);
|
||||
|
||||
//! Sets a constant for the pixel shader based on a name.
|
||||
virtual bool setPixelShaderConstant(const c8* name, const f32* floats, int count);
|
||||
|
||||
//! sets the current Texture
|
||||
//! Returns whether setting was a success or not.
|
||||
bool setTexture(u32 stage, const video::ITexture* texture);
|
||||
|
||||
//! disables all textures beginning with the optional fromStage parameter. Otherwise all texture stages are disabled.
|
||||
//! Returns whether disabling was successful or not.
|
||||
bool disableTextures(u32 fromStage=0);
|
||||
|
||||
//! Adds a new material renderer to the VideoDriver, using
|
||||
//! extGLGetObjectParameteriv(shaderHandle, GL_OBJECT_COMPILE_STATUS_ARB, &status)
|
||||
//! pixel and/or vertex shaders to render geometry.
|
||||
virtual s32 addShaderMaterial(const c8* vertexShaderProgram, const c8* pixelShaderProgram,
|
||||
IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial, s32 userData);
|
||||
|
||||
//! Adds a new material renderer to the VideoDriver, using GLSL to render geometry.
|
||||
virtual s32 addHighLevelShaderMaterial(const c8* vertexShaderProgram, const c8* vertexShaderEntryPointName,
|
||||
E_VERTEX_SHADER_TYPE vsCompileTarget, const c8* pixelShaderProgram, const c8* pixelShaderEntryPointName,
|
||||
E_PIXEL_SHADER_TYPE psCompileTarget, IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial,
|
||||
s32 userData);
|
||||
|
||||
//! Returns pointer to the IGPUProgrammingServices interface.
|
||||
virtual IGPUProgrammingServices* getGPUProgrammingServices();
|
||||
|
||||
//! Returns a pointer to the IVideoDriver interface. (Implementation for
|
||||
//! IMaterialRendererServices)
|
||||
virtual IVideoDriver* getVideoDriver();
|
||||
|
||||
//! Returns the maximum amount of primitives (mostly vertices) which
|
||||
//! the device is able to render with one drawIndexedTriangleList
|
||||
//! call.
|
||||
virtual u32 getMaximalPrimitiveCount() const;
|
||||
|
||||
virtual ITexture* addRenderTargetTexture(const core::dimension2d<s32>& size,
|
||||
const c8* name);
|
||||
|
||||
virtual bool setRenderTarget(video::ITexture* texture, bool clearBackBuffer,
|
||||
bool clearZBuffer, SColor color);
|
||||
|
||||
//! Clears the ZBuffer.
|
||||
virtual void clearZBuffer();
|
||||
|
||||
//! Returns an image created from the last rendered frame.
|
||||
virtual IImage* createScreenShot();
|
||||
|
||||
//! checks if an OpenGL error has happend and prints it
|
||||
//! for performance reasons only available in debug mode
|
||||
bool testGLError();
|
||||
|
||||
//! Set/unset a clipping plane.
|
||||
//! There are at least 6 clipping planes available for the user to set at will.
|
||||
//! \param index: The plane index. Must be between 0 and MaxUserClipPlanes.
|
||||
//! \param plane: The plane itself.
|
||||
//! \param enable: If true, enable the clipping plane else disable it.
|
||||
virtual bool setClipPlane(u32 index, const core::plane3df& plane, bool enable=false);
|
||||
|
||||
//! Enable/disable a clipping plane.
|
||||
//! There are at least 6 clipping planes available for the user to set at will.
|
||||
//! \param index: The plane index. Must be between 0 and MaxUserClipPlanes.
|
||||
//! \param enable: If true, enable the clipping plane else disable it.
|
||||
virtual void enableClipPlane(u32 index, bool enable);
|
||||
|
||||
//! Returns the graphics card vendor name.
|
||||
virtual core::stringc getVendorInfo() {return vendorName;};
|
||||
|
||||
private:
|
||||
|
||||
void uploadClipPlane(u32 index);
|
||||
|
||||
//! inits the parts of the open gl driver used on all platforms
|
||||
bool genericDriverInit(const core::dimension2d<s32>& screenSize, bool stencilBuffer);
|
||||
//! returns a device dependent texture from a software surface (IImage)
|
||||
virtual video::ITexture* createDeviceDependentTexture(IImage* surface, const char* name);
|
||||
|
||||
//! creates a transposed matrix in supplied GLfloat array to pass to OpenGL
|
||||
inline void createGLMatrix(GLfloat gl_matrix[16], const core::matrix4& m);
|
||||
inline void createGLTextureMatrix(GLfloat gl_matrix[16], const core::matrix4& m);
|
||||
|
||||
//! Set GL pipeline to desired texture wrap modes of the material
|
||||
void setWrapMode(const SMaterial& material);
|
||||
|
||||
//! sets the needed renderstates
|
||||
void setRenderStates3DMode();
|
||||
|
||||
//! sets the needed renderstates
|
||||
void setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel);
|
||||
|
||||
// returns the current size of the screen or rendertarget
|
||||
virtual const core::dimension2d<s32>& getCurrentRenderTargetSize() const;
|
||||
|
||||
void createMaterialRenderers();
|
||||
|
||||
|
||||
core::stringw Name;
|
||||
core::matrix4 Matrices[ETS_COUNT];
|
||||
core::array<u8> ColorBuffer;
|
||||
|
||||
//! enumeration for rendering modes such as 2d and 3d for minizing the switching of renderStates.
|
||||
enum E_RENDER_MODE
|
||||
{
|
||||
ERM_NONE = 0, // no render state has been set yet.
|
||||
ERM_2D, // 2d drawing rendermode
|
||||
ERM_3D // 3d rendering mode
|
||||
};
|
||||
|
||||
E_RENDER_MODE CurrentRenderMode;
|
||||
//! bool to make all renderstates reset if set to true.
|
||||
bool ResetRenderStates;
|
||||
bool Transformation3DChanged;
|
||||
bool AntiAlias;
|
||||
|
||||
SMaterial Material, LastMaterial;
|
||||
COpenGLTexture* RenderTargetTexture;
|
||||
const ITexture* CurrentTexture[MATERIAL_MAX_TEXTURES];
|
||||
s32 LastSetLight;
|
||||
core::array<core::plane3df> UserClipPlane;
|
||||
core::array<bool> UserClipPlaneEnabled;
|
||||
|
||||
core::dimension2d<s32> CurrentRendertargetSize;
|
||||
|
||||
core::stringc vendorName;
|
||||
|
||||
core::matrix4 TextureFlipMatrix;
|
||||
|
||||
//! Color buffer format
|
||||
ECOLOR_FORMAT ColorFormat;
|
||||
|
||||
#ifdef _IRR_WINDOWS_API_
|
||||
HDC HDc; // Private GDI Device Context
|
||||
HWND Window;
|
||||
HGLRC HRc; // Permanent Rendering Context
|
||||
#elif defined(_IRR_USE_LINUX_DEVICE_)
|
||||
GLXDrawable Drawable;
|
||||
#elif defined(_IRR_USE_OSX_DEVICE_)
|
||||
CIrrDeviceMacOSX *_device;
|
||||
#endif
|
||||
EGLDisplay EglDisplay;
|
||||
EGLSurface EglSurface;
|
||||
EGLContext EglContext;
|
||||
};
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif // _IRR_COMPILE_WITH_OPENGL_
|
||||
#endif
|
||||
|
@ -28,7 +28,7 @@ IRRMESHOBJ = $(IRRMESHLOADER) $(IRRMESHWRITER) \
|
||||
IRROBJ = CBillboardSceneNode.o CCameraSceneNode.o CDummyTransformationSceneNode.o CEmptySceneNode.o CGeometryCreator.o CLightSceneNode.o CMeshManipulator.o CMetaTriangleSelector.o COctTreeSceneNode.o COctTreeTriangleSelector.o CSceneCollisionManager.o CSceneManager.o CShadowVolumeSceneNode.o CSkyBoxSceneNode.o CSkyDomeSceneNode.o CTerrainSceneNode.o CTerrainTriangleSelector.o CVolumeLightSceneNode.o CCubeSceneNode.o CSphereSceneNode.o CTextSceneNode.o CTriangleBBSelector.o CTriangleSelector.o CWaterSurfaceSceneNode.o CMeshCache.o CDefaultSceneNodeAnimatorFactory.o CDefaultSceneNodeFactory.o
|
||||
IRRPARTICLEOBJ = CParticleAnimatedMeshSceneNodeEmitter.o CParticleBoxEmitter.o CParticleCylinderEmitter.o CParticleMeshEmitter.o CParticlePointEmitter.o CParticleRingEmitter.o CParticleSphereEmitter.o CParticleAttractionAffector.o CParticleFadeOutAffector.o CParticleGravityAffector.o CParticleRotationAffector.o CParticleSystemSceneNode.o
|
||||
IRRANIMOBJ = CSceneNodeAnimatorCameraFPS.o CSceneNodeAnimatorCameraMaya.o CSceneNodeAnimatorCollisionResponse.o CSceneNodeAnimatorDelete.o CSceneNodeAnimatorFlyCircle.o CSceneNodeAnimatorFlyStraight.o CSceneNodeAnimatorFollowSpline.o CSceneNodeAnimatorRotation.o CSceneNodeAnimatorTexture.o
|
||||
IRRDRVROBJ = CNullDriver.o COpenGLDriver.o COpenGLNormalMapRenderer.o COpenGLParallaxMapRenderer.o COpenGLShaderMaterialRenderer.o COpenGLTexture.o COpenGLSLMaterialRenderer.o COpenGLExtensionHandler.o CD3D8Driver.o CD3D8NormalMapRenderer.o CD3D8ParallaxMapRenderer.o CD3D8ShaderMaterialRenderer.o CD3D8Texture.o CD3D9Driver.o CD3D9HLSLMaterialRenderer.o CD3D9NormalMapRenderer.o CD3D9ParallaxMapRenderer.o CD3D9ShaderMaterialRenderer.o CD3D9Texture.o
|
||||
IRRDRVROBJ = CNullDriver.o COpenGLDriver.o COpenGLNormalMapRenderer.o COpenGLParallaxMapRenderer.o COpenGLShaderMaterialRenderer.o COpenGLTexture.o COpenGLSLMaterialRenderer.o COpenGLExtensionHandler.o CD3D8Driver.o CD3D8NormalMapRenderer.o CD3D8ParallaxMapRenderer.o CD3D8ShaderMaterialRenderer.o CD3D8Texture.o CD3D9Driver.o CD3D9HLSLMaterialRenderer.o CD3D9NormalMapRenderer.o CD3D9ParallaxMapRenderer.o CD3D9ShaderMaterialRenderer.o CD3D9Texture.o COGLESDriver.o
|
||||
IRRIMAGEOBJ = CColorConverter.o CImage.o CImageLoaderBMP.o CImageLoaderJPG.o CImageLoaderPCX.o CImageLoaderPNG.o CImageLoaderPSD.o CImageLoaderTGA.o CImageLoaderPPM.o CImageLoaderWAL.o \
|
||||
CImageWriterBMP.o CImageWriterJPG.o CImageWriterPCX.o CImageWriterPNG.o CImageWriterPPM.o CImageWriterPSD.o CImageWriterTGA.o
|
||||
IRRVIDEOOBJ = CVideoModeList.o CFPSCounter.o $(IRRDRVROBJ) $(IRRIMAGEOBJ)
|
||||
|
Loading…
x
Reference in New Issue
Block a user