Add comment (thx @DevSH for hint about glCopyTexImage2D)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5665 dfc29bdd-3216-0410-991c-e03cc46cb475master
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@ -278,6 +278,7 @@ public:
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delete[] tmpBuffer;
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}
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#elif (defined(IRR_COMPILE_GLES2_COMMON) || defined(IRR_COMPILE_GLES_COMMON))
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// TODO: on ES2 we can likely also work with glCopyTexImage2D instead of rendering which should be faster.
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COpenGLCoreTexture* tmpTexture = new COpenGLCoreTexture("OGL_CORE_LOCK_TEXTURE", Size, ETT_2D, ColorFormat, Driver);
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GLuint tmpFBO = 0;
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