irrlicht/source/Irrlicht/CMY3DStuff.h

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// Copyright (C) 2002-2007 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
//
// This file was originally written by ZDimitor.
//----------------------------------------------------------------------
// my3d-stuff.h - part of the My3D Tools
//
// This tool was created by Zhuck Dmitry (ZDimitor).
// Everyone can use it as wants ( i'll be happy if it helps to someone :) ).
//----------------------------------------------------------------------
#ifndef __C_MY_3D_STUFF_H_INCLUDED__
#define __C_MY_3D_STUFF_H_INCLUDED__
#include <irrTypes.h>
namespace irr
{
namespace scene
{
//**********************************************************************
// MY3D stuff
//**********************************************************************
const unsigned long MY_ID = 0x4d593344; // was: #define MY_ID 'MY3D'
#define MY_VER 0x0003
#define MY_SCENE_HEADER_ID 0x1000
#define MY_MAT_LIST_ID 0x2000
#define MY_MAT_HEADER_ID 0x2100
#define MY_TEX_FNAME_ID 0x2101
#define MY_TEXDATA_ID 0x2500
#define MY_TEXDATA_HEADER_ID 0x2501
#define MY_TEXDATA_RLE_HEADER_ID 0x2502
#define MY_MESH_LIST_ID 0x3000
#define MY_MESH_HEADER_ID 0x3100
#define MY_VERTS_ID 0x3101
#define MY_FACES_ID 0x3102
#define MY_TVERTS_ID 0x3103
#define MY_TFACES_ID 0x3104
#define MY_FILE_END_ID 0xFFFF
const unsigned long MY_TEXDATA_COMPR_NONE_ID = 0x4e4f4e45; // was: MY_TEXDATA_COMPR_NONE_ID 'NONE'
const unsigned long MY_TEXDATA_COMPR_SIMPLE_ID = 0x53494d50; // was: #define MY_TEXDATA_COMPR_SIMPLE_ID 'SIMP'
const unsigned long MY_TEXDATA_COMPR_RLE_ID = 0x20524c45; // was: #define MY_TEXDATA_COMPR_RLE_ID ' RLE'
const unsigned long MY_PIXEL_FORMAT_24 = 0x5f32345f; // was: #define MY_PIXEL_FORMAT_24 '_24_'
const unsigned long MY_PIXEL_FORMAT_16 = 0x5f31365f; // was: #define MY_PIXEL_FORMAT_16 '_16_'
//--------------------------------------------------------------------
// byte-align structures
#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
# pragma pack( push, packing )
# pragma pack( 1 )
# define PACK_STRUCT
#elif defined( __GNUC__ )
# define PACK_STRUCT __attribute__((packed))
#else
# error compiler not supported
#endif
//----------------------------------------------------------------------
struct SMyColor
{ SMyColor () {;}
SMyColor (s32 __R, s32 __G, s32 __B, s32 __A)
: R(__R), G(__G), B(__B), A(__A) {}
s32 R, G, B, A;
} PACK_STRUCT;
struct SMyVector3
{ SMyVector3 () {;}
SMyVector3 (f32 __X, f32 __Y, f32 __Z)
: X(__X), Y(__Y), Z(__Z) {}
f32 X, Y, Z;
} PACK_STRUCT;
struct SMyVector2
{ SMyVector2 () {;}
SMyVector2(f32 __X, f32 __Y)
: X(__X), Y(__Y) {}
f32 X, Y;
} PACK_STRUCT;
struct SMyVertex
{ SMyVertex () {;}
SMyVertex (SMyVector3 _Coord, SMyColor _Color, SMyVector3 _Normal)
:Coord(_Coord), Color(_Color), Normal(_Normal) {;}
SMyVector3 Coord;
SMyColor Color;
SMyVector3 Normal;
} PACK_STRUCT;
struct SMyTVertex
{ SMyTVertex () {;}
SMyTVertex (SMyVector2 _TCoord)
: TCoord(_TCoord) {;}
SMyVector2 TCoord;
} PACK_STRUCT;
struct SMyFace
{ SMyFace() {;}
SMyFace(u32 __A, u32 __B, u32 __C)
: A(__A), B(__B), C(__C) {}
u32 A, B, C;
} PACK_STRUCT;
// file header (6 bytes)
struct SMyFileHeader
{ u32 MyId; // MY3D
u16 Ver; // Version
} PACK_STRUCT;
// scene header
struct SMySceneHeader
{ SMyColor BackgrColor; // background color
SMyColor AmbientColor; // ambient color
s32 MaterialCount; // material count
s32 MeshCount; // mesh count
} PACK_STRUCT;
// material header
struct SMyMaterialHeader
{ c8 Name[256]; // material name
u32 Index;
SMyColor AmbientColor;
SMyColor DiffuseColor;
SMyColor EmissiveColor;
SMyColor SpecularColor;
f32 Shininess;
f32 Transparency;
s32 TextureCount; // texture count
} PACK_STRUCT;
// mesh header
struct SMyMeshHeader
{ c8 Name[256]; // material name
u32 MatIndex; // index of the mesh material
u32 TChannelCnt; // mesh mapping channels count
} PACK_STRUCT;
// texture data header
struct SMyTexDataHeader
{ c8 Name[256]; // texture name
u32 ComprMode; //compression mode
u32 PixelFormat;
u32 Width; // image width
u32 Height; // image height
} PACK_STRUCT;
// pixel color 24bit (R8G8B8)
struct SMyPixelColor24
{ SMyPixelColor24() {;}
SMyPixelColor24(u8 __r, u8 __g, u8 __b)
: r(__r), g(__g), b(__b) {}
u8 r, g, b;
} PACK_STRUCT;
// pixel color 16bit (A1R5G5B5)
struct SMyPixelColor16
{ SMyPixelColor16() {;}
SMyPixelColor16(s16 _argb): argb(_argb) {;}
SMyPixelColor16(u8 r, u8 g, u8 b)
{ argb = ((r&0x1F)<<10) | ((g&0x1F)<<5) | (b&0x1F);
}
s16 argb;
} PACK_STRUCT;
// RLE Header
struct SMyRLEHeader
{ SMyRLEHeader() {}
u32 nEncodedBytes;
u32 nDecodedBytes;
} PACK_STRUCT;
// Default alignment
#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
# pragma pack( pop, packing )
#endif
} // end namespace
} // end namespace
#endif