irrlicht/include/irrList.h

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// Copyright (C) 2002-2007 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __IRR_LIST_H_INCLUDED__
#define __IRR_LIST_H_INCLUDED__
#include "irrTypes.h"
namespace irr
{
namespace core
{
//! Double linked list template.
template <class T>
class list
{
private:
//! List element node with pointer to previous and next element in the list.
struct SKListNode
{
SKListNode() : Next(0), Prev(0) {};
SKListNode* Next;
SKListNode* Prev;
T Element;
};
public:
//! List iterator.
class Iterator
{
public:
Iterator() : Current(0) {};
Iterator& operator ++() { Current = Current->Next; return *this; };
Iterator& operator --() { Current = Current->Prev; return *this; };
Iterator operator ++(s32) { Iterator tmp = *this; Current = Current->Next; return tmp; };
Iterator operator --(s32) { Iterator tmp = *this; Current = Current->Prev; return tmp; };
Iterator operator+(s32 num) const
{
Iterator tmp = *this;
if (num >= 0)
while (num-- && tmp.Current != 0) ++tmp;
else
while (num++ && tmp.Current != 0) --tmp;
return tmp;
}
Iterator& operator+=(s32 num)
{
if (num >= 0)
while (num-- && this->Current != 0) ++(*this);
else
while (num++ && this->Current != 0) --(*this);
return *this;
}
Iterator operator-(s32 num) const { return (*this)+(-num); }
Iterator operator-=(s32 num) const { (*this)+=(-num); return *this; }
bool operator ==(const Iterator& other) const { return Current == other.Current; };
bool operator !=(const Iterator& other) const { return Current != other.Current; };
T& operator *() { return Current->Element; };
private:
Iterator(SKListNode* begin) : Current(begin) {};
friend class list<T>;
SKListNode* Current;
};
//! constructor
list()
: Root(0), Last(0), Size(0) {}
//! copy constructor
list(const list<T>& other) : Root(0), Last(0), Size(0)
{
*this = other;
}
//! destructor
~list()
{
clear();
}
//! Assignment operator
void operator=(const list<T>& other)
{
clear();
SKListNode* node = other.Root;
while(node)
{
push_back(node->Element);
node = node->Next;
}
}
//! Returns amount of elements in list.
//! \return Returns amount of elements in the list.
u32 getSize() const
{
return Size;
}
//! Clears the list, deletes all elements in the list. All existing
//! iterators of this list will be invalid.
void clear()
{
SKListNode* node = Root;
while(node)
{
SKListNode* next = node->Next;
delete node;
node = next;
}
Root = 0;
Last = 0;
Size = 0;
}
//! Returns ture if the list is empty.
//! \return Returns true if the list is empty and false if not.
bool empty() const
{
return (Root == 0);
}
//! Adds an element at the end of the list.
//! \param element: Element to add to the list.
void push_back(const T& element)
{
SKListNode* node = new SKListNode;
node->Element = element;
++Size;
if (Root == 0)
Root = node;
node->Prev = Last;
if (Last != 0)
Last->Next = node;
Last = node;
}
//! Adds an element at the begin of the list.
//! \param element: Element to add to the list.
void push_front(const T& element)
{
SKListNode* node = new SKListNode;
node->Element = element;
++Size;
if (Root == 0)
{
Last = node;
Root = node;
}
else
{
node->Next = Root;
Root->Prev = node;
Root = node;
}
}
//! Gets begin node.
//! \return Returns a list iterator pointing to the begin of the list.
Iterator begin() const
{
return Iterator(Root);
}
//! Gets end node.
//! \return Returns a list iterator pointing to null.
Iterator end() const
{
return Iterator(0);
}
//! Gets last element.
//! \return Returns a list iterator pointing to the end of the list.
Iterator getLast() const
{
return Iterator(Last);
}
//! Inserts an element after an element.
//! \param it: Iterator pointing to element after which the new element
//! should be inserted.
//! \param element: The new element to be inserted into the list.
void insert_after(Iterator& it, const T& element)
{
SKListNode* node = new SKListNode;
node->Element = element;
node->Next = it.Current->Next;
if (it.Current->Next)
it.Current->Next->Prev = node;
node->Prev = it.Current;
it.Current->Next = node;
++Size;
if (it.Current == Last)
Last = node;
}
//! Inserts an element before an element.
//! \param it: Iterator pointing to element before which the new element
//! should be inserted.
//! \param element: The new element to be inserted into the list.
void insert_before(Iterator& it, const T& element)
{
SKListNode* node = new SKListNode;
node->Element = element;
node->Prev = it.Current->Prev;
if (it.Current->Prev)
it.Current->Prev->Next = node;
node->Next = it.Current;
it.Current->Prev = node;
++Size;
if (it.Current == Root)
Root = node;
}
//! Erases an element
//! \param it: Iterator pointing to the element which shall be erased.
//! \return Returns iterator pointing to next element.
Iterator erase(Iterator& it)
{
Iterator returnIterator(it);
++returnIterator;
if (it.Current == Root)
Root = it.Current->Next;
if (it.Current == Last)
Last = it.Current->Prev;
if (it.Current->Next)
it.Current->Next->Prev = it.Current->Prev;
if (it.Current->Prev)
it.Current->Prev->Next = it.Current->Next;
delete it.Current;
it.Current = 0;
--Size;
return returnIterator;
}
private:
SKListNode* Root;
SKListNode* Last;
u32 Size;
};
} // end namespace core
}// end namespace irr
#endif