irrlicht/source/Irrlicht/CDefaultGUIElementFactory.h

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// Copyright (C) 2002-2007 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_DEFAULT_GUI_ELEMENT_FACTORY_H_INCLUDED__
#define __C_DEFAULT_GUI_ELEMENT_FACTORY_H_INCLUDED__
#include "IGUIElementFactory.h"
namespace irr
{
namespace gui
{
class IGUIElement;
class IGUIEnvironment;
//! Interface making it possible to dynamicly create gui elements
class CDefaultGUIElementFactory : public IGUIElementFactory
{
public:
CDefaultGUIElementFactory(IGUIEnvironment* env);
~CDefaultGUIElementFactory();
//! adds an element to the gui environment based on its type id
/** \param type: Type of the element to add.
\param parent: Parent scene node of the new element, can be null to add to the root.
\return Returns pointer to the new element or null if not successful. */
virtual IGUIElement* addGUIElement(EGUI_ELEMENT_TYPE type, IGUIElement* parent=0);
//! adds a GUI element to the GUI Environment based on its type name
/** \param typeName: Type name of the element to add.
\param parent: Parent scene node of the new element, can be null to add it to the root.
\return Returns pointer to the new element or null if not successful. */
virtual IGUIElement* addGUIElement(const c8* typeName, IGUIElement* parent=0);
//! returns amount of GUI element types this factory is able to create
virtual s32 getCreatableGUIElementTypeCount();
//! returns type of a createable element type
/** \param idx: Index of the element type in this factory. Must be a value between 0 and
getCreatableGUIElementTypeCount() */
virtual EGUI_ELEMENT_TYPE getCreateableGUIElementType(s32 idx);
//! returns type name of a createable GUI element type by index
/** \param idx: Index of the type in this factory. Must be a value between 0 and
getCreatableGUIElementTypeCount() */
virtual const c8* getCreateableGUIElementTypeName(s32 idx);
//! returns type name of a createable GUI element
/** \param type: Type of GUE element.
\return: Returns name of the type if this factory can create the type, otherwise 0. */
virtual const c8* getCreateableGUIElementTypeName(EGUI_ELEMENT_TYPE type);
private:
EGUI_ELEMENT_TYPE getTypeFromName(const c8* name);
IGUIEnvironment* Environment;
};
} // end namespace gui
} // end namespace irr
#endif