irrlicht/include/SMeshBufferLightMap.h

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// Copyright (C) 2002-2007 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __S_MESH_BUFFER_LIGHT_MAP_H_INCLUDED__
#define __S_MESH_BUFFER_LIGHT_MAP_H_INCLUDED__
#include "irrArray.h"
#include "IMeshBuffer.h"
namespace irr
{
namespace scene
{
//! Simple implementation of the IMeshBuffer interface with S3DVertex2TCoords vertices.
struct SMeshBufferLightMap : public IMeshBuffer
{
//! constructor
SMeshBufferLightMap()
{
#ifdef _DEBUG
setDebugName("SMeshBufferLightMap");
#endif
}
//! destructor
~SMeshBufferLightMap() {};
//! returns the material of this meshbuffer
virtual const video::SMaterial& getMaterial() const
{
return Material;
}
//! returns the material of this meshbuffer
video::SMaterial& getMaterial()
{
return Material;
}
//! returns pointer to vertices
virtual const void* getVertices() const
{
return Vertices.const_pointer();
}
//! returns pointer to vertices
virtual void* getVertices()
{
return Vertices.pointer();
}
//! returns amount of vertices
virtual u32 getVertexCount() const
{
return Vertices.size();
}
//! returns pointer to Indices
virtual const u16* getIndices() const
{
return Indices.const_pointer();
}
//! returns pointer to Indices
virtual u16* getIndices()
{
return Indices.pointer();
}
//! returns amount of indices
virtual u32 getIndexCount() const
{
return Indices.size();
}
//! returns an axis aligned bounding box
virtual const core::aabbox3d<f32>& getBoundingBox() const
{
return BoundingBox;
}
//! set user axis aligned bounding box
virtual void setBoundingBox( const core::aabbox3df& box)
{
BoundingBox = box;
}
//! recalculates the bounding box. should be called if the mesh changed.
void recalculateBoundingBox()
{
if (Vertices.empty())
BoundingBox.reset(0,0,0);
else
{
BoundingBox.reset(Vertices[0].Pos);
for (u32 i=1; i<Vertices.size(); ++i)
BoundingBox.addInternalPoint(Vertices[i].Pos);
}
}
//! returns which type of vertex data is stored.
virtual video::E_VERTEX_TYPE getVertexType() const
{
return video::EVT_2TCOORDS;
}
//! returns the byte size (stride, pitch) of the vertex
virtual u32 getVertexPitch() const
{
return sizeof ( video::S3DVertex2TCoords );
}
//! Material for this meshbuffer.
video::SMaterial Material;
//! Vertices of this buffer.
core::array<video::S3DVertex2TCoords> Vertices;
//! Indices into the vertices of this buffer.
core::array<u16> Indices;
//! Bounding box of this meshbuffer.
core::aabbox3d<f32> BoundingBox;
};
} // end namespace scene
} // end namespace irr
#endif