irrlicht/source/Irrlicht/CGUIListBox.cpp

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// Copyright (C) 2002-2007 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "CGUIListBox.h"
#include "IGUISkin.h"
#include "IGUIEnvironment.h"
#include "IVideoDriver.h"
#include "IGUIFont.h"
#include "IGUISpriteBank.h"
#include "CGUIScrollBar.h"
#include "os.h"
namespace irr
{
namespace gui
{
//! constructor
CGUIListBox::CGUIListBox(IGUIEnvironment* environment, IGUIElement* parent,
s32 id, core::rect<s32> rectangle, bool clip,
bool drawBack, bool moveOverSelect)
: IGUIListBox(environment, parent, id, rectangle), Selected(-1), ItemHeight(0),
TotalItemHeight(0), ItemsIconWidth(0), Font(0), IconBank(0),
ScrollBar(0), Selecting(false), DrawBack(drawBack),
MoveOverSelect(moveOverSelect), selectTime(0)
{
#ifdef _DEBUG
setDebugName("CGUIListBox");
#endif
IGUISkin* skin = Environment->getSkin();
s32 s = skin->getSize(EGDS_SCROLLBAR_SIZE);
ScrollBar = new CGUIScrollBar(false, Environment, this, 0,
core::rect<s32>(RelativeRect.getWidth() - s, 0, RelativeRect.getWidth(), RelativeRect.getHeight()),
!clip);
ScrollBar->setSubElement(true);
ScrollBar->setTabStop(false);
ScrollBar->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
ScrollBar->drop();
ScrollBar->setPos(0);
ScrollBar->grab();
setNotClipped(!clip);
// this element can be tabbed to
setTabStop(true);
setTabOrder(-1);
updateAbsolutePosition();
}
//! destructor
CGUIListBox::~CGUIListBox()
{
if (ScrollBar)
ScrollBar->drop();
if (Font)
Font->drop();
if (IconBank)
IconBank->drop();
}
//! returns amount of list items
s32 CGUIListBox::getItemCount()
{
return Items.size();
}
//! returns string of a list item. the may be a value from 0 to itemCount-1
const wchar_t* CGUIListBox::getListItem(s32 id)
{
if (id<0 || id>((s32)Items.size())-1)
return 0;
return Items[id].text.c_str();
}
//! Returns the icon of an item
s32 CGUIListBox::getIcon(s32 id) const
{
if (id<0 || id>((s32)Items.size())-1)
return -1;
return Items[id].icon;
}
//! adds an list item, returns id of item
s32 CGUIListBox::addItem(const wchar_t* text)
{
ListItem i;
i.text = text;
Items.push_back(i);
recalculateItemHeight();
return Items.size() - 1;
}
//! adds an list item, returns id of item
void CGUIListBox::removeItem(s32 id)
{
if (id < 0 || id >= (s32)Items.size())
return;
if (Selected==id)
{
Selected = -1;
}
else if (Selected > id)
{
Selected -= 1;
selectTime = os::Timer::getTime();
}
Items.erase(id);
recalculateItemHeight();
}
//! clears the list
void CGUIListBox::clear()
{
Items.clear();
ItemsIconWidth = 0;
Selected = -1;
if (ScrollBar)
ScrollBar->setPos(0);
recalculateItemHeight();
}
void CGUIListBox::recalculateItemHeight()
{
IGUISkin* skin = Environment->getSkin();
if (Font != skin->getFont())
{
if (Font)
Font->drop();
Font = skin->getFont();
ItemHeight = 0;
if (Font)
{
ItemHeight = Font->getDimension(L"A").Height + 4;
Font->grab();
}
}
TotalItemHeight = ItemHeight * Items.size();
ScrollBar->setMax(TotalItemHeight - AbsoluteRect.getHeight());
}
//! returns id of selected item. returns -1 if no item is selected.
s32 CGUIListBox::getSelected()
{
return Selected;
}
//! sets the selected item. Set this to -1 if no item should be selected
void CGUIListBox::setSelected(s32 id)
{
if (id<0 || id>((s32)Items.size())-1)
Selected = -1;
else
Selected = id;
selectTime = os::Timer::getTime();
recalculateScrollPos();
}
//! called if an event happened.
bool CGUIListBox::OnEvent(SEvent event)
{
switch(event.EventType)
{
case EET_KEY_INPUT_EVENT:
if (event.KeyInput.PressedDown &&
(event.KeyInput.Key == KEY_DOWN ||
event.KeyInput.Key == KEY_UP ||
event.KeyInput.Key == KEY_HOME ||
event.KeyInput.Key == KEY_END ||
event.KeyInput.Key == KEY_NEXT ||
event.KeyInput.Key == KEY_PRIOR ) )
{
s32 oldSelected = Selected;
switch (event.KeyInput.Key)
{
case KEY_DOWN:
Selected += 1;
break;
case KEY_UP:
Selected -= 1;
break;
case KEY_HOME:
Selected = 0;
break;
case KEY_END:
Selected = (s32)Items.size()-1;
break;
case KEY_NEXT:
Selected += AbsoluteRect.getHeight() / ItemHeight;
break;
case KEY_PRIOR:
Selected -= AbsoluteRect.getHeight() / ItemHeight;
break;
default:
break;
}
if (Selected >= (s32)Items.size())
Selected = Items.size() - 1;
else
if (Selected<0)
Selected = 0;
recalculateScrollPos();
// post the news
if (oldSelected != Selected && Parent && !Selecting && !MoveOverSelect)
{
SEvent e;
e.EventType = EET_GUI_EVENT;
e.GUIEvent.Caller = this;
e.GUIEvent.Element = 0;
e.GUIEvent.EventType = EGET_LISTBOX_CHANGED;
Parent->OnEvent(e);
}
return true;
}
else
if (!event.KeyInput.PressedDown && ( event.KeyInput.Key == KEY_RETURN || event.KeyInput.Key == KEY_SPACE ) )
{
if (Parent)
{
SEvent e;
e.EventType = EET_GUI_EVENT;
e.GUIEvent.Caller = this;
e.GUIEvent.Element = 0;
e.GUIEvent.EventType = EGET_LISTBOX_SELECTED_AGAIN;
Parent->OnEvent(e);
}
return true;
}
break;
case EET_GUI_EVENT:
switch(event.GUIEvent.EventType)
{
case gui::EGET_SCROLL_BAR_CHANGED:
if (event.GUIEvent.Caller == ScrollBar)
return true;
break;
case gui::EGET_ELEMENT_FOCUS_LOST:
{
if (event.GUIEvent.Caller == this)
Selecting = false;
}
default:
break;
}
break;
case EET_MOUSE_INPUT_EVENT:
{
core::position2d<s32> p(event.MouseInput.X, event.MouseInput.Y);
switch(event.MouseInput.Event)
{
case EMIE_MOUSE_WHEEL:
ScrollBar->setPos(ScrollBar->getPos() + (s32)event.MouseInput.Wheel*-10);
return true;
case EMIE_LMOUSE_PRESSED_DOWN:
{
IGUIElement *el = Environment->getRootGUIElement()->getElementFromPoint(
core::position2di(event.MouseInput.X, event.MouseInput.Y));
if (Environment->hasFocus(this) &&
ScrollBar == el &&
ScrollBar->OnEvent(event))
{
return true;
}
Selecting = true;
Environment->setFocus(this);
return true;
}
case EMIE_LMOUSE_LEFT_UP:
if (Environment->hasFocus(this) &&
ScrollBar->isPointInside(p) &&
ScrollBar->OnEvent(event))
return true;
if (!isPointInside(p))
{
Selecting = false;
//Environment->removeFocus(this);
break;
}
Selecting = false;
selectNew(event.MouseInput.Y);
return true;
case EMIE_MOUSE_MOVED:
if (Selecting || MoveOverSelect)
{
if (isPointInside(p))
{
selectNew(event.MouseInput.Y, true);
return true;
}
}
default:
break;
}
}
break;
}
return Parent ? Parent->OnEvent(event) : false;
}
void CGUIListBox::selectNew(s32 ypos, bool onlyHover)
{
s32 oldSelected = Selected;
// find new selected item.
if (ItemHeight!=0)
Selected = ((ypos - AbsoluteRect.UpperLeftCorner.Y - 1) + ScrollBar->getPos()) / ItemHeight;
if (Selected >= (s32)Items.size())
Selected = Items.size() - 1;
else
if (Selected<0)
Selected = 0;
// post the news
if (Parent && !onlyHover)
{
SEvent event;
event.EventType = EET_GUI_EVENT;
event.GUIEvent.Caller = this;
event.GUIEvent.Element = 0;
event.GUIEvent.EventType = (Selected != oldSelected) ? EGET_LISTBOX_CHANGED : EGET_LISTBOX_SELECTED_AGAIN;
Parent->OnEvent(event);
}
}
//! Update the position and size of the listbox, and update the scrollbar
void CGUIListBox::updateAbsolutePosition()
{
recalculateItemHeight();
IGUIElement::updateAbsolutePosition();
}
//! draws the element and its children
void CGUIListBox::draw()
{
if (!IsVisible)
return;
recalculateItemHeight(); // if the font changed
IGUISkin* skin = Environment->getSkin();
core::rect<s32>* clipRect = 0;
// draw background
core::rect<s32> frameRect(AbsoluteRect);
// draw items
core::rect<s32> clientClip(AbsoluteRect);
clientClip.UpperLeftCorner.Y += 1;
clientClip.UpperLeftCorner.X += 1;
clientClip.LowerRightCorner.X = AbsoluteRect.LowerRightCorner.X - skin->getSize(EGDS_SCROLLBAR_SIZE);
clientClip.LowerRightCorner.Y -= 1;
clientClip.clipAgainst(AbsoluteClippingRect);
skin->draw3DSunkenPane(this, skin->getColor(EGDC_3D_HIGH_LIGHT), true,
DrawBack, frameRect, &clientClip);
if (clipRect)
clientClip.clipAgainst(*clipRect);
frameRect = AbsoluteRect;
frameRect.UpperLeftCorner.X += 1;
frameRect.LowerRightCorner.X = AbsoluteRect.LowerRightCorner.X - skin->getSize(EGDS_SCROLLBAR_SIZE);
frameRect.LowerRightCorner.Y = AbsoluteRect.UpperLeftCorner.Y + ItemHeight;
frameRect.UpperLeftCorner.Y -= ScrollBar->getPos();
frameRect.LowerRightCorner.Y -= ScrollBar->getPos();
for (s32 i=0; i<(s32)Items.size(); ++i)
{
if (frameRect.LowerRightCorner.Y >= AbsoluteRect.UpperLeftCorner.Y &&
frameRect.UpperLeftCorner.Y <= AbsoluteRect.LowerRightCorner.Y)
{
if (i == Selected)
skin->draw2DRectangle(this, skin->getColor(EGDC_HIGH_LIGHT), frameRect, &clientClip);
core::rect<s32> textRect = frameRect;
textRect.UpperLeftCorner.X += 3;
if (Font)
{
if (IconBank && (Items[i].icon > -1))
{
core::position2di iconPos = textRect.UpperLeftCorner;
iconPos.Y += textRect.getHeight() / 2;
iconPos.X += ItemsIconWidth/2;
IconBank->draw2DSprite( (u32)Items[i].icon, iconPos, &clientClip,
skin->getColor((i==Selected) ? EGDC_ICON_HIGH_LIGHT : EGDC_ICON),
(i==Selected) ? selectTime : 0 , (i==Selected) ? os::Timer::getTime() : 0, false, true);
}
textRect.UpperLeftCorner.X += ItemsIconWidth+3;
Font->draw(Items[i].text.c_str(), textRect, skin->getColor((i==Selected) ? EGDC_HIGH_LIGHT_TEXT : EGDC_BUTTON_TEXT), false, true, &clientClip);
textRect.UpperLeftCorner.X -= ItemsIconWidth+3;
}
}
frameRect.UpperLeftCorner.Y += ItemHeight;
frameRect.LowerRightCorner.Y += ItemHeight;
}
IGUIElement::draw();
}
//! adds an list item with an icon
s32 CGUIListBox::addItem(const wchar_t* text, s32 icon)
{
ListItem i;
i.text = text;
i.icon = icon;
Items.push_back(i);
recalculateItemHeight();
if (IconBank && icon > -1 &&
IconBank->getSprites().size() > (u32)icon &&
IconBank->getSprites()[(u32)icon].Frames.size())
{
u32 rno = IconBank->getSprites()[(u32)icon].Frames[0].rectNumber;
if (IconBank->getPositions().size() > rno)
{
const s32 w = IconBank->getPositions()[rno].getWidth();
if (w > ItemsIconWidth)
ItemsIconWidth = w;
}
}
return Items.size() - 1;
}
void CGUIListBox::setSpriteBank(IGUISpriteBank* bank)
{
if (IconBank)
IconBank->drop();
IconBank = bank;
if (IconBank)
IconBank->grab();
}
void CGUIListBox::recalculateScrollPos()
{
s32 selPos = Selected * ItemHeight - ScrollBar->getPos();
if (selPos < 0)
{
ScrollBar->setPos(ScrollBar->getPos() + selPos);
}
else
if (selPos > AbsoluteRect.getHeight() - ItemHeight)
{
ScrollBar->setPos(ScrollBar->getPos() + selPos - AbsoluteRect.getHeight() + ItemHeight);
}
}
//! Writes attributes of the element.
void CGUIListBox::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0)
{
IGUIListBox::serializeAttributes(out,options);
// todo: out->addString ("IconBank", IconBank->getName?);
out->addBool ("DrawBack", DrawBack);
out->addBool ("MoveOverSelect", MoveOverSelect);
// todo: save list of items and icons.
/*core::array<core::stringw> tmpText;
core::array<core::stringw> tmpIcons;
u32 i;
for (i=0;i<Items.size(); ++i)
{
tmpText.push_back(Items[i].text);
tmpIcons.push_back(Items[i].icon);
}
out->addArray ("ItemText", tmpText);
out->addArray ("ItemIcons", tmpIcons);
out->addInt ("Selected", Selected);
*/
}
//! Reads attributes of the element
void CGUIListBox::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
{
DrawBack = in->getAttributeAsBool("DrawBack");
MoveOverSelect = in->getAttributeAsBool("MoveOverSelect");
IGUIListBox::deserializeAttributes(in,options);
// read arrays
/*
core::array<core::stringw> tmpText;
core::array<core::stringw> tmpIcons;
tmpText = in->getAttributeAsArray("ItemText");
tmpIcons = in->getAttributeAsArray("ItemIcons");
u32 i;
for (i=0; i<Items.size(); ++i)
addItem(tmpText[i].c_str(), tmpIcons[i].c_str());
this->setSelected(in->getAttributeAsInt("Selected"));
*/
}
} // end namespace gui
} // end namespace irr