irrlicht/include/IMetaTriangleSelector.h

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// Copyright (C) 2002-2007 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __I_META_TRIANGLE_SELECTOR_H_INCLUDED__
#define __I_META_TRIANGLE_SELECTOR_H_INCLUDED__
#include "ITriangleSelector.h"
namespace irr
{
namespace scene
{
//! Interface for making multiple triangle selectors work as one big selector.
/** This is nothing more than a collection of one or more triangle selectors
providing together the interface of one triangle selector. In this way,
collision tests can be done with different triangle soups in one pass.
*/
class IMetaTriangleSelector : public ITriangleSelector
{
public:
//! Adds a triangle selector to the collection of triangle selectors
//! in this metaTriangleSelector.
//! \param toAdd: Pointer to an triangle selector to add to the list.
virtual void addTriangleSelector(ITriangleSelector* toAdd) = 0;
//! Removes a specific triangle selector which was added before from the collection.
//! \param toRemove: Pointer to an triangle selector which is in the list
//! but will be removed.
//! \return Returns true if successful, false if not.
virtual bool removeTriangleSelector(ITriangleSelector* toRemove) = 0;
//! Removes all triangle selectors from the collection.
virtual void removeAllTriangleSelectors() = 0;
};
} // end namespace scene
} // end namespace irr
#endif