91 lines
2.5 KiB
C
91 lines
2.5 KiB
C
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// Copyright (C) 2002-2007 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_CAMERA_MAYA_SCENE_NODE_H_INCLUDED__
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#define __C_CAMERA_MAYA_SCENE_NODE_H_INCLUDED__
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#include "CCameraSceneNode.h"
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#include "vector2d.h"
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namespace irr
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{
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namespace scene
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{
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class CCameraMayaSceneNode : public CCameraSceneNode
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{
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public:
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//! constructor
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CCameraMayaSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
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f32 rotateSpeed = -1500.0f, f32 zoomSpeed = 200.0f, f32 translationSpeed = 100.0f);
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//! destructor
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virtual ~CCameraMayaSceneNode();
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//! It is possible to send mouse and key events to the camera. Most cameras
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//! may ignore this input, but camera scene nodes which are created for
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//! example with scene::ISceneManager::addMayaCameraSceneNode or
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//! scene::ISceneManager::addMeshViewerCameraSceneNode, may want to get this input
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//! for changing their position, look at target or whatever.
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virtual bool OnEvent(SEvent event);
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//! OnAnimate() is called just before rendering the whole scene.
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//! nodes may calculate or store animations here, and may do other useful things,
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//! dependent on what they are.
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virtual void OnAnimate(u32 timeMs);
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//! Sets the position of the node. Note that the position is
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//! relative to the parent.
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virtual void setPosition(const core::vector3df& newpos);
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//! Sets the position of the node. Note that the position is
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//! relative to the parent.
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virtual void setTarget(const core::vector3df& newpos);
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//! Sets the rotation speed
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virtual void setRotateSpeed(const f32 speed);
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//! Sets the movement speed
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virtual void setMoveSpeed(const f32 speed);
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//! Gets the rotation speed
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virtual f32 getRotateSpeed();
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// Gets the movement speed
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virtual f32 getMoveSpeed();
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//! Returns type of the scene node
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virtual ESCENE_NODE_TYPE getType() const { return ESNT_CAMERA_MAYA; }
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private:
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void allKeysUp();
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void animate();
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bool isMouseKeyDown(s32 key);
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void updateAnimationState();
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bool MouseKeys[3];
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core::vector3df Pos;
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bool Zooming, Rotating, Moving, Translating;
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f32 ZoomSpeed;
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f32 RotateSpeed;
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f32 TranslateSpeed;
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f32 RotateStartX, RotateStartY;
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f32 ZoomStartX, ZoomStartY;
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f32 TranslateStartX, TranslateStartY;
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f32 CurrentZoom;
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f32 RotX, RotY;
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core::vector3df OldTarget;
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core::vector2df MousePos;
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};
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} // end namespace
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} // end namespace
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#endif
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