irrlicht/source/Irrlicht.NET/IShaderConstantSetCallback.h

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#pragma once
using namespace System;
#pragma unmanaged
#include "..\\..\\include\\irrlicht.h"
#pragma managed
#include "IMaterialRenderer.h"
namespace Irrlicht
{
namespace Video
{
public __gc class IMaterialRendererServices;
public __gc __interface IShaderConstantSetCallBack
{
public:
/// <summary>
/// Called by the engine when the vertex and/or pixel shader constants for an
/// material renderer should be set.
/// </summary>
void OnSetConstants( Irrlicht::Video::IMaterialRendererServices* services );
};
}
}