97 lines
2.7 KiB
C
97 lines
2.7 KiB
C
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// Copyright (C) 2002-2006 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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#using <mscorlib.dll>
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using namespace System;
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#pragma unmanaged
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#include "..\\..\\include\\irrlicht.h"
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#pragma managed
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#include "IGUIElement.h"
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namespace Irrlicht
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{
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namespace GUI
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{
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public __gc class IGUIFont;
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/// <summary>
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/// Default list box GUI element.
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/// </summary>
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public __gc class IGUIListBox : public IGUIElement
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{
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public:
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/// <summary>
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/// You should access the IGUIElement
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/// through the methods in IGUIEnvironment. Simply don't use
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/// this constructor.
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///</summary>
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///<param name="font">The real, unmanaged C++ element</param>
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IGUIListBox(irr::gui::IGUIListBox* listBox);
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~IGUIListBox();
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/// <summary>
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/// returns amount of list items
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/// </summary>
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__property int get_ItemCount();
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/// <summary>
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/// returns string of a list item. the may id be a value from 0 to itemCount-1
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/// </summary>
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System::String* GetListItem(int id);
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/// <summary>
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/// adds an list item, returns id of item
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/// </summary>
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int AddItem(System::String* text);
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/// <summary>
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/// adds an list item with an icon
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/// </summary>
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/// <param name="text">Text of list entry</param>
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/// <param name="icon">Icon index.</param>
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/// <returns> returns the id of the new created item</returns>
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int AddItem(System::String* text, int icon);
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/// <summary>
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/// Sets the font which should be used as icon font. This font is set to the Irrlicht engine
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/// built-in-font by default. Icons can be displayed in front of every list item.
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/// An icon is a string, displayed with the icon font. When using the build-in-font of the
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/// Irrlicht engine as icon font, the icon strings defined in GUIIcons.h can be used.
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/// </summary>
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//__property void set_IconFont(IGUIFont* font);
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/// <summary>
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/// clears the list, deletes all items in the listbox
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/// </summary>
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void Clear();
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/// <summary>
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/// returns or sets the id of selected item. returns -1 if no item is selected.
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/// </summary>
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__property int get_Selected();
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/// <summary>
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/// returns or sets the id of selected item. returns -1 if no item is selected.
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/// </summary>
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__property void set_Selected(int id);
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/// <summary>
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/// Returns the internal pointer to the native C++ irrlicht element.
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/// Do not use this, only needed by the internal .NET wrapper.
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///</summary>
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__property inline irr::gui::IGUIListBox* get_NativeListBox()
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{
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return (irr::gui::IGUIListBox*)Element;
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}
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};
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}
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}
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