irrlicht/source/Irrlicht.NET/IGUIListBox.h

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// Copyright (C) 2002-2006 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#using <mscorlib.dll>
using namespace System;
#pragma unmanaged
#include "..\\..\\include\\irrlicht.h"
#pragma managed
#include "IGUIElement.h"
namespace Irrlicht
{
namespace GUI
{
public __gc class IGUIFont;
/// <summary>
/// Default list box GUI element.
/// </summary>
public __gc class IGUIListBox : public IGUIElement
{
public:
/// <summary>
/// You should access the IGUIElement
/// through the methods in IGUIEnvironment. Simply don't use
/// this constructor.
///</summary>
///<param name="font">The real, unmanaged C++ element</param>
IGUIListBox(irr::gui::IGUIListBox* listBox);
~IGUIListBox();
/// <summary>
/// returns amount of list items
/// </summary>
__property int get_ItemCount();
/// <summary>
/// returns string of a list item. the may id be a value from 0 to itemCount-1
/// </summary>
System::String* GetListItem(int id);
/// <summary>
/// adds an list item, returns id of item
/// </summary>
int AddItem(System::String* text);
/// <summary>
/// adds an list item with an icon
/// </summary>
/// <param name="text">Text of list entry</param>
/// <param name="icon">Icon index.</param>
/// <returns> returns the id of the new created item</returns>
int AddItem(System::String* text, int icon);
/// <summary>
/// Sets the font which should be used as icon font. This font is set to the Irrlicht engine
/// built-in-font by default. Icons can be displayed in front of every list item.
/// An icon is a string, displayed with the icon font. When using the build-in-font of the
/// Irrlicht engine as icon font, the icon strings defined in GUIIcons.h can be used.
/// </summary>
//__property void set_IconFont(IGUIFont* font);
/// <summary>
/// clears the list, deletes all items in the listbox
/// </summary>
void Clear();
/// <summary>
/// returns or sets the id of selected item. returns -1 if no item is selected.
/// </summary>
__property int get_Selected();
/// <summary>
/// returns or sets the id of selected item. returns -1 if no item is selected.
/// </summary>
__property void set_Selected(int id);
/// <summary>
/// Returns the internal pointer to the native C++ irrlicht element.
/// Do not use this, only needed by the internal .NET wrapper.
///</summary>
__property inline irr::gui::IGUIListBox* get_NativeListBox()
{
return (irr::gui::IGUIListBox*)Element;
}
};
}
}