irrlicht/include/IGUISpriteBank.h

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#ifndef __I_GUI_SPRITE_BANK_H_INCLUDED__
#define __I_GUI_SPRITE_BANK_H_INCLUDED__
#include "IReferenceCounted.h"
#include "irrArray.h"
#include "SColor.h"
#include "rect.h"
namespace irr
{
namespace video
{
class ITexture;
} // end namespace video
namespace gui
{
struct SGUISpriteFrame
{
u32 textureNumber;
u32 rectNumber;
};
struct SGUISprite
{
SGUISprite() : Frames(), frameTime(0) { };
core::array<SGUISpriteFrame> Frames;
u32 frameTime;
};
//! Sprite bank interface.
class IGUISpriteBank : public virtual IReferenceCounted
{
public:
//! Destructor
virtual ~IGUISpriteBank() {};
//! Returns the list of rectangles held by the sprite bank
virtual core::array< core::rect<s32> >& getPositions() = 0;
//! Returns the array of animated sprites within the sprite bank
virtual core::array< SGUISprite >& getSprites() = 0;
//! Returns the number of textures held by the sprite bank
virtual u32 getTextureCount() = 0;
//! Gets the texture with the specified index
virtual video::ITexture* getTexture(u32 index) = 0;
//! Adds a texture to the sprite bank
virtual void addTexture(video::ITexture* texture) = 0;
//! Changes one of the textures in the sprite bank
virtual void setTexture(u32 index, video::ITexture* texture) = 0;
//! Draws a sprite in 2d with position and color
virtual void draw2DSprite(u32 index, const core::position2di& pos, const core::rect<s32>* clip=0,
const video::SColor& color= video::SColor(255,255,255,255),
u32 starttime=0, u32 currenttime=0, bool loop=true, bool center=false) = 0;
};
} // end namespace gui
} // end namespace irr
#endif // __I_GUI_SPRITE_BANK_H_INCLUDED__