irrlicht/include/IGUIWindow.h

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// Copyright (C) 2002-2007 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __I_GUI_WINDOW_H_INCLUDED__
#define __I_GUI_WINDOW_H_INCLUDED__
#include "IGUIElement.h"
namespace irr
{
namespace gui
{
class IGUIButton;
//! enumeration for message box layout flags
enum EMESSAGE_BOX_FLAG
{
//! Flag for the ok button
EMBF_OK = 0x1,
//! Flag for the cancel button
EMBF_CANCEL = 0x2,
//! Flag for the yes button
EMBF_YES = 0x4,
//! Flag for the no button
EMBF_NO = 0x8,
//! This value is not used. It only forces this enumeration to compile in 32 bit.
EMBF_FORCE_32BIT = 0x7fffffff
};
//! Default moveable window GUI element with border, caption and close icons.
class IGUIWindow : public IGUIElement
{
public:
//! constructor
IGUIWindow(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
: IGUIElement(EGUIET_WINDOW, environment, parent, id, rectangle) {}
//! destructor
virtual ~IGUIWindow() {};
//! Returns pointer to the close button
virtual IGUIButton* getCloseButton() = 0;
//! Returns pointer to the minimize button
virtual IGUIButton* getMinimizeButton() = 0;
//! Returns pointer to the maximize button
virtual IGUIButton* getMaximizeButton() = 0;
};
} // end namespace gui
} // end namespace irr
#endif