irrlicht/source/Irrlicht.NET/IParticleSystemSceneNode.cpp

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// Copyright (C) 2002-2006 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "IParticleSystemSceneNode.h"
#include "NativeConverter.h"
namespace Irrlicht
{
namespace Scene
{
IParticleSystemSceneNode::IParticleSystemSceneNode(irr::scene::IParticleSystemSceneNode* realSceneNode)
: ISceneNode(realSceneNode)
{
}
void IParticleSystemSceneNode::set_ParticleSize( Dimension2Df size )
{
getParticleSystemSceneNode()->setParticleSize( irr::NativeConverter::getNativeDim( size ) );
}
void IParticleSystemSceneNode::set_ParticlesAreGlobal( bool global )
{
getParticleSystemSceneNode()->setParticlesAreGlobal( global );
}
void IParticleSystemSceneNode::SetEmitter( IParticleEmitter* emitter )
{
getParticleSystemSceneNode()->setEmitter( emitter->getParticleEmitter() );
}
void IParticleSystemSceneNode::AddAffector( IParticleAffector* affector )
{
getParticleSystemSceneNode()->addAffector( affector->getParticleAffector() );
}
void IParticleSystemSceneNode::RemoveAllAffectors()
{
getParticleSystemSceneNode()->removeAllAffectors();
}
IParticleEmitter* IParticleSystemSceneNode::CreatePointEmitter( Vector3D direction, unsigned int minParticlesPerSecond,
unsigned int maxParticlePerSecond, Video::Color minStartColor, Video::Color maxStartColor,
unsigned int lifeTimeMin, unsigned int lifeTimeMax, int maxAngleDegrees )
{
irr::scene::IParticleEmitter* emitter =
getParticleSystemSceneNode()->createPointEmitter( irr::NativeConverter::getNativeVector( direction ), minParticlesPerSecond,
maxParticlePerSecond, irr::NativeConverter::getNativeColor(minStartColor),
irr::NativeConverter::getNativeColor(maxStartColor),
lifeTimeMin, lifeTimeMax, maxAngleDegrees );
if (emitter)
return new IParticleEmitter( emitter );
return 0;
}
IParticleEmitter* IParticleSystemSceneNode::CreateBoxEmitter( Box3D box, Vector3D direction,
unsigned int minParticlesPerSecond, unsigned int maxParticlePerSecond,
Video::Color minStartColor, Video::Color maxStartColor,
unsigned int lifeTimeMin, unsigned int lifeTimeMax,
int maxAngleDegrees )
{
irr::scene::IParticleEmitter* emitter =
getParticleSystemSceneNode()->createBoxEmitter( irr::NativeConverter::getNativeBox( box ),
irr::NativeConverter::getNativeVector(direction),
minParticlesPerSecond, maxParticlePerSecond,
irr::NativeConverter::getNativeColor(minStartColor),
irr::NativeConverter::getNativeColor(maxStartColor),
lifeTimeMin, lifeTimeMax, maxAngleDegrees );
if( emitter )
return new IParticleEmitter(emitter);
return 0;
}
IParticleAffector* IParticleSystemSceneNode::CreateFadeOutParticleAffector( Video::Color targetColor,
unsigned int timeNeededToFadeOut )
{
irr::scene::IParticleAffector* affector =
getParticleSystemSceneNode()->createFadeOutParticleAffector( irr::NativeConverter::getNativeColor( targetColor ),
timeNeededToFadeOut);
if( affector )
return new IParticleAffector(affector);
return 0;
}
IParticleAffector* IParticleSystemSceneNode::CreateGravityAffector( Vector3D gravity,
unsigned int timeForceLost )
{
irr::scene::IParticleAffector* affector =
getParticleSystemSceneNode()->createGravityAffector( irr::NativeConverter::getNativeVector( gravity ),
timeForceLost);
if (affector)
return new IParticleAffector(affector);
return 0;
}
}
}