irrlicht/include/ITextSceneNode.h

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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef IRR_I_TEXT_SCENE_NODE_H_INCLUDED
#define IRR_I_TEXT_SCENE_NODE_H_INCLUDED
#include "ISceneNode.h"
namespace irr
{
namespace gui
{
class IGUIFont;
}
namespace scene
{
//! A scene node for displaying 2d text at a position in three dimensional space
class ITextSceneNode : public ISceneNode
{
public:
//! constructor
ITextSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
const core::vector3df& position = core::vector3df(0,0,0))
: ISceneNode(parent, mgr, id, position) {}
//! sets the text string
virtual void setText(const wchar_t* text) = 0;
//! get the text string
virtual const wchar_t* getText() const = 0;
//! sets the color of the text
virtual void setTextColor(video::SColor color) = 0;
//! get the color of the text
virtual video::SColor getTextColor() const = 0;
//! set the font used to draw the text
virtual void setFont(gui::IGUIFont* font) = 0;
//! Get the font used to draw the text
virtual gui::IGUIFont* getFont() const = 0;
};
} // end namespace scene
} // end namespace irr
#endif